[This is preliminary documentation and is subject to change.]
The Vector3 type exposes the following members.
Methods
Name | Description | |
---|---|---|
Add(Vector3, Vector3) |
Adds two vectors.
| |
Add(Vector3, Vector3, Vector3) |
Adds two vectors.
| |
Around(Single) |
Gets a position that's exactly the specified distance from this position.
| |
Around(Single, Single) |
Gets a position that's between the specified minimum and maximum distances from this position.
| |
Around2D(Single) |
Gets a position that's exactly the specified distance from this position, with the same value on the Z-axis as this position.
| |
Around2D(Single, Single) |
Gets a position that's between the specified minimum and maximum distances from this position, with the same value on the Z-axis as this position.
| |
Barycentric(Vector3, Vector3, Vector3, Single, Single) |
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
| |
Barycentric(Vector3, Vector3, Vector3, Single, Single, Vector3) |
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
| |
CatmullRom(Vector3, Vector3, Vector3, Vector3, Single) |
Performs a Catmull-Rom interpolation using the specified positions.
| |
CatmullRom(Vector3, Vector3, Vector3, Vector3, Single, Vector3) |
Performs a Catmull-Rom interpolation using the specified positions.
| |
Clamp(Vector3, Vector3, Vector3) |
Restricts a value to be within a specified range.
| |
Clamp(Vector3, Vector3, Vector3, Vector3) |
Restricts a value to be within a specified range.
| |
Cross(Vector3, Vector3) |
Calculates the cross product of two vectors.
| |
Cross(Vector3, Vector3, Vector3) |
Calculates the cross product of two vectors.
| |
Distance(Vector3, ISpatial) |
Calculates the distance between a vector and a ISpatial | |
Distance(Vector3, Vector3) |
Calculates the distance between two vectors.
| |
Distance2D(Vector3, ISpatial) |
Calculates the distance between a vector and a ISpatial, ignoring the Z-component.
| |
Distance2D(Vector3, Vector3) |
Calculates the distance between two vectors, ignoring the Z-component.
| |
DistanceSquared(Vector3, ISpatial) |
Calculates the distance between a vector and a ISpatial, ignoring the Z-component.
| |
DistanceSquared(Vector3, Vector3) |
Calculates the squared distance between two vectors.
| |
DistanceTo(ISpatial) | ||
DistanceTo(Vector3) | ||
DistanceTo2D(ISpatial) | ||
DistanceTo2D(Vector3) | ||
Divide(Vector3, Single) |
Scales a vector by the given value.
| |
Divide(Vector3, Single, Vector3) |
Scales a vector by the given value.
| |
Dot |
Calculates the dot product of two vectors.
| |
Equals(Object) |
Returns a value that indicates whether the current instance is equal to a specified object.
(Overrides ValueTypeEquals(Object).) | |
Equals(Vector3) |
Returns a value that indicates whether the current instance is equal to the specified object.
| |
Equals(Vector3, Vector3) |
Determines whether the specified object instances are considered equal.
| |
GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
Hermite(Vector3, Vector3, Vector3, Vector3, Single) |
Performs a Hermite spline interpolation.
| |
Hermite(Vector3, Vector3, Vector3, Vector3, Single, Vector3) |
Performs a Hermite spline interpolation.
| |
Length |
Calculates the length of the vector.
| |
LengthSquared |
Calculates the squared length of the vector.
| |
Lerp(Vector3, Vector3, Single) |
Performs a linear interpolation between two vectors.
| |
Lerp(Vector3, Vector3, Single, Vector3) |
Performs a linear interpolation between two vectors.
| |
Maximize(Vector3, Vector3) |
Returns a vector containing the largest components of the specified vectors.
| |
Maximize(Vector3, Vector3, Vector3) |
Returns a vector containing the smallest components of the specified vectors.
| |
Minimize(Vector3, Vector3) |
Returns a vector containing the smallest components of the specified vectors.
| |
Minimize(Vector3, Vector3, Vector3) |
Returns a vector containing the smallest components of the specified vectors.
| |
Modulate(Vector3, Vector3) |
Modulates a vector by another.
| |
Modulate(Vector3, Vector3, Vector3) |
Modulates a vector by another.
| |
Multiply(Vector3, Single) |
Scales a vector by the given value.
| |
Multiply(Vector3, Single, Vector3) |
Scales a vector by the given value.
| |
Negate(Vector3) |
Reverses the direction of a given vector.
| |
Negate(Vector3, Vector3) |
Reverses the direction of a given vector.
| |
Normalize |
Converts the vector into a unit vector.
| |
Normalize(Vector3) |
Converts the vector into a unit vector.
| |
Normalize(Vector3, Vector3) |
Converts the vector into a unit vector.
| |
Project(Vector3, Single, Single, Single, Single, Single, Single, Matrix) |
Projects a 3D vector from object space into screen space.
| |
Project(Vector3, Single, Single, Single, Single, Single, Single, Matrix, Vector3) |
Projects a 3D vector from object space into screen space.
| |
ProjectOnTo |
Gets a new vector representing this vector projected onto the target vector.
| |
Reflect(Vector3, Vector3) |
Returns the reflection of a vector off a surface that has the specified normal.
| |
Reflect(Vector3, Vector3, Vector3) |
Returns the reflection of a vector off a surface that has the specified normal.
| |
SmoothStep(Vector3, Vector3, Single) |
Performs a cubic interpolation between two vectors.
| |
SmoothStep(Vector3, Vector3, Single, Vector3) |
Performs a cubic interpolation between two vectors.
| |
Subtract(Vector3, Vector3) |
Subtracts two vectors.
| |
Subtract(Vector3, Vector3, Vector3) |
Subtracts two vectors.
| |
ToNormalized | ||
ToQuaternion | ||
ToRotator | ||
ToString |
Converts the value of the object to its equivalent string representation.
(Overrides ValueTypeToString.) | |
Transform(Vector3, Matrix) |
Transforms a 3D vector by the given Matrix.
| |
Transform(Vector3, Quaternion) |
Transforms a 3D vector by the given Quaternion rotation.
| |
Transform(Vector3, Matrix) |
Transforms an array of 3D vectors by the given Matrix.
| |
Transform(Vector3, Quaternion) |
Transforms an array of 3D vectors by the given Quaternion rotation.
| |
Transform(Vector3, Matrix, Vector4) |
Transforms a 3D vector by the given Matrix.
| |
Transform(Vector3, Quaternion, Vector4) |
Transforms a 3D vector by the given Quaternion rotation.
| |
Transform(Vector3, Matrix, Vector4) |
Transforms an array of 3D vectors by the given Matrix.
| |
Transform(Vector3*, Matrix*, Vector4*, Int32) |
Transforms an array of 3D vectors by the given Matrix.
| |
Transform(Vector3, Matrix, Vector4, Int32, Int32) |
Transforms an array of 3D vectors by the given Matrix.
| |
Transform(Vector3*, Int32, Matrix*, Vector4*, Int32, Int32) |
Transforms an array of 3D vectors by the given Matrix.
| |
TransformCoordinate(Vector3, Matrix) |
Performs a coordinate transformation using the given Matrix.
| |
TransformCoordinate(Vector3, Matrix) |
Performs a coordinate transformation using the given Matrix.
| |
TransformCoordinate(Vector3, Matrix, Vector3) |
Performs a coordinate transformation using the given Matrix.
| |
TransformCoordinate(Vector3, Matrix, Vector3) |
Performs a coordinate transformation using the given Matrix.
| |
TransformCoordinate(Vector3*, Matrix*, Vector3*, Int32) |
Performs a coordinate transformation using the given Matrix.
| |
TransformCoordinate(Vector3, Matrix, Vector3, Int32, Int32) |
Performs a coordinate transformation using the given Matrix.
| |
TransformCoordinate(Vector3*, Int32, Matrix*, Vector3*, Int32, Int32) |
Performs a coordinate transformation using the given Matrix.
| |
TransformNormal(Vector3, Matrix) |
Performs a normal transformation using the given Matrix.
| |
TransformNormal(Vector3, Matrix) |
Performs a normal transformation using the given Matrix.
| |
TransformNormal(Vector3, Matrix, Vector3) |
Performs a normal transformation using the given Matrix.
| |
TransformNormal(Vector3, Matrix, Vector3) |
Performs a normal transformation using the given Matrix.
| |
TransformNormal(Vector3*, Matrix*, Vector3*, Int32) |
Performs a normal transformation using the given Matrix.
| |
TransformNormal(Vector3, Matrix, Vector3, Int32, Int32) |
Performs a normal transformation using the given Matrix.
| |
TransformNormal(Vector3*, Int32, Matrix*, Vector3*, Int32, Int32) |
Performs a normal transformation using the given Matrix.
| |
TravelDistance(Vector3, ISpatial) | ||
TravelDistance(Vector3, Vector3) | ||
TravelDistanceTo(ISpatial) | ||
TravelDistanceTo(Vector3) | ||
Unproject(Vector3, Single, Single, Single, Single, Single, Single, Matrix) |
Projects a 3D vector from screen space into object space.
| |
Unproject(Vector3, Single, Single, Single, Single, Single, Single, Matrix, Vector3) |
Projects a 3D vector from screen space into object space.
|
See Also