[This is preliminary documentation and is subject to change.]

Calculates the distance between a vector and a

ISpatial, ignoring the Z-component.

**Namespace:**
Rage
**Assembly:**
RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)

public static float DistanceSquared(
Vector3 value1,
ISpatial spatialObject
)

Public Shared Function DistanceSquared (
value1 As Vector3,
spatialObject As ISpatial
) As Single

public:
static float DistanceSquared(
Vector3 value1,
ISpatial^ spatialObject
)

#### Parameters

- value1
- Type: RageVector3

The first vector. - spatialObject
- Type: RageISpatial

The ISpatial.

#### Return Value

Type:

SingleThe squared distance between the vector and the

ISpatial.

Distance squared is the value before taking the square root.
Distance squared can often be used in place of distance if relative comparisons are being made.
For example, consider three points A, B, and C. To determine whether B or C is further from A,
compare the distance between A and B to the distance between A and C. Calculating the two distances
involves two square roots, which are computationally expensive. However, using distance squared
provides the same information and avoids calculating two square roots.

#### Reference