[This is preliminary documentation and is subject to change.]
Defines a three component vector.
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax
The Vector3 type exposes the following members.
Constructors
Name | Description | |
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![]() | Vector3(Single) |
Initializes a new instance of the Vector3 class.
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![]() | Vector3(Vector2, Single) |
Initializes a new instance of the Vector3 class.
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![]() | Vector3(Single, Single, Single) |
Initializes a new instance of the Vector3 class.
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Properties
Name | Description | |
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![]() | Item | |
![]() ![]() | RandomUnit |
Returns a unit vector pointing in a random direction on the X and Y axes.
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![]() ![]() | RandomUnit2D |
Returns a unit vector pointing in a random direction on the X and Y axes.
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![]() ![]() | RelativeBack |
Returns the relative Back vector. (0,-1,0)
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![]() ![]() | RelativeBottom |
Returns the relative Bottom vector. (0,0,-1)
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![]() ![]() | RelativeFront |
Returns the relative Front vector. (0,1,0)
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![]() ![]() | RelativeLeft |
Returns the relative Left vector. (-1,0,0)
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![]() ![]() | RelativeRight |
Returns the relative Right vector. (1,0,0)
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![]() ![]() | RelativeTop |
Returns the relative Top vector. (0,0,1)
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![]() ![]() | SizeInBytes |
Gets the size of the Vector3 type, in bytes.
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![]() ![]() | UnitX |
Gets the X unit Vector3 (1, 0, 0).
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![]() ![]() | UnitY |
Gets the Y unit Vector3 (0, 1, 0).
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![]() ![]() | UnitZ |
Gets the Z unit Vector3 (0, 0, 1).
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![]() ![]() | WorldDown |
Returns the world Down vector. (0,0,-1)
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![]() ![]() | WorldEast |
Returns the world East vector. (1,0,0)
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![]() ![]() | WorldNorth |
Returns the world North vector. (0,1,0)
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![]() ![]() | WorldSouth |
Returns the world South vector. (0,-1,0)
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![]() ![]() | WorldUp |
Returns the world Up vector. (0,0,1)
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![]() ![]() | WorldWest |
Returns the world West vector. (-1,0,0)
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![]() ![]() | Zero |
Gets a Vector3 with all of its components set to zero.
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Methods
Name | Description | |
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![]() ![]() | Add(Vector3, Vector3) |
Adds two vectors.
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![]() ![]() | Add(Vector3, Vector3, Vector3) |
Adds two vectors.
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![]() | Around(Single) |
Gets a position that's exactly the specified distance from this position.
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![]() | Around(Single, Single) |
Gets a position that's between the specified minimum and maximum distances from this position.
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![]() | Around2D(Single) |
Gets a position that's exactly the specified distance from this position, with the same value on the Z-axis as this position.
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![]() | Around2D(Single, Single) |
Gets a position that's between the specified minimum and maximum distances from this position, with the same value on the Z-axis as this position.
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![]() ![]() | Barycentric(Vector3, Vector3, Vector3, Single, Single) |
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
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![]() ![]() | Barycentric(Vector3, Vector3, Vector3, Single, Single, Vector3) |
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
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![]() ![]() | CatmullRom(Vector3, Vector3, Vector3, Vector3, Single) |
Performs a Catmull-Rom interpolation using the specified positions.
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![]() ![]() | CatmullRom(Vector3, Vector3, Vector3, Vector3, Single, Vector3) |
Performs a Catmull-Rom interpolation using the specified positions.
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![]() ![]() | Clamp(Vector3, Vector3, Vector3) |
Restricts a value to be within a specified range.
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![]() ![]() | Clamp(Vector3, Vector3, Vector3, Vector3) |
Restricts a value to be within a specified range.
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![]() ![]() | Cross(Vector3, Vector3) |
Calculates the cross product of two vectors.
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![]() ![]() | Cross(Vector3, Vector3, Vector3) |
Calculates the cross product of two vectors.
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![]() ![]() | Distance(Vector3, ISpatial) |
Calculates the distance between a vector and a ISpatial |
![]() ![]() | Distance(Vector3, Vector3) |
Calculates the distance between two vectors.
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![]() ![]() | Distance2D(Vector3, ISpatial) |
Calculates the distance between a vector and a ISpatial, ignoring the Z-component.
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![]() ![]() | Distance2D(Vector3, Vector3) |
Calculates the distance between two vectors, ignoring the Z-component.
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![]() ![]() | DistanceSquared(Vector3, ISpatial) |
Calculates the distance between a vector and a ISpatial, ignoring the Z-component.
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![]() ![]() | DistanceSquared(Vector3, Vector3) |
Calculates the squared distance between two vectors.
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![]() | DistanceTo(ISpatial) | |
![]() | DistanceTo(Vector3) | |
![]() | DistanceTo2D(ISpatial) | |
![]() | DistanceTo2D(Vector3) | |
![]() ![]() | Divide(Vector3, Single) |
Scales a vector by the given value.
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![]() ![]() | Divide(Vector3, Single, Vector3) |
Scales a vector by the given value.
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![]() ![]() | Dot |
Calculates the dot product of two vectors.
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![]() | Equals(Object) |
Returns a value that indicates whether the current instance is equal to a specified object.
(Overrides ValueTypeEquals(Object).) |
![]() | Equals(Vector3) |
Returns a value that indicates whether the current instance is equal to the specified object.
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![]() ![]() | Equals(Vector3, Vector3) |
Determines whether the specified object instances are considered equal.
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![]() | GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) |
![]() ![]() | Hermite(Vector3, Vector3, Vector3, Vector3, Single) |
Performs a Hermite spline interpolation.
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![]() ![]() | Hermite(Vector3, Vector3, Vector3, Vector3, Single, Vector3) |
Performs a Hermite spline interpolation.
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![]() | Length |
Calculates the length of the vector.
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![]() | LengthSquared |
Calculates the squared length of the vector.
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![]() ![]() | Lerp(Vector3, Vector3, Single) |
Performs a linear interpolation between two vectors.
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![]() ![]() | Lerp(Vector3, Vector3, Single, Vector3) |
Performs a linear interpolation between two vectors.
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![]() ![]() | Maximize(Vector3, Vector3) |
Returns a vector containing the largest components of the specified vectors.
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![]() ![]() | Maximize(Vector3, Vector3, Vector3) |
Returns a vector containing the smallest components of the specified vectors.
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![]() ![]() | Minimize(Vector3, Vector3) |
Returns a vector containing the smallest components of the specified vectors.
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![]() ![]() | Minimize(Vector3, Vector3, Vector3) |
Returns a vector containing the smallest components of the specified vectors.
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![]() ![]() | Modulate(Vector3, Vector3) |
Modulates a vector by another.
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![]() ![]() | Modulate(Vector3, Vector3, Vector3) |
Modulates a vector by another.
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![]() ![]() | Multiply(Vector3, Single) |
Scales a vector by the given value.
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![]() ![]() | Multiply(Vector3, Single, Vector3) |
Scales a vector by the given value.
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![]() ![]() | Negate(Vector3) |
Reverses the direction of a given vector.
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![]() ![]() | Negate(Vector3, Vector3) |
Reverses the direction of a given vector.
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![]() | Normalize |
Converts the vector into a unit vector.
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![]() ![]() | Normalize(Vector3) |
Converts the vector into a unit vector.
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![]() ![]() | Normalize(Vector3, Vector3) |
Converts the vector into a unit vector.
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![]() ![]() | Project(Vector3, Single, Single, Single, Single, Single, Single, Matrix) |
Projects a 3D vector from object space into screen space.
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![]() ![]() | Project(Vector3, Single, Single, Single, Single, Single, Single, Matrix, Vector3) |
Projects a 3D vector from object space into screen space.
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![]() | ProjectOnTo |
Gets a new vector representing this vector projected onto the target vector.
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![]() ![]() | Reflect(Vector3, Vector3) |
Returns the reflection of a vector off a surface that has the specified normal.
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![]() ![]() | Reflect(Vector3, Vector3, Vector3) |
Returns the reflection of a vector off a surface that has the specified normal.
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![]() ![]() | SmoothStep(Vector3, Vector3, Single) |
Performs a cubic interpolation between two vectors.
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![]() ![]() | SmoothStep(Vector3, Vector3, Single, Vector3) |
Performs a cubic interpolation between two vectors.
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![]() ![]() | Subtract(Vector3, Vector3) |
Subtracts two vectors.
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![]() ![]() | Subtract(Vector3, Vector3, Vector3) |
Subtracts two vectors.
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![]() | ToNormalized | |
![]() | ToQuaternion | |
![]() | ToRotator | |
![]() | ToString |
Converts the value of the object to its equivalent string representation.
(Overrides ValueTypeToString.) |
![]() ![]() | Transform(Vector3, Matrix) |
Transforms a 3D vector by the given Matrix.
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![]() ![]() | Transform(Vector3, Quaternion) |
Transforms a 3D vector by the given Quaternion rotation.
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![]() ![]() | Transform(Vector3, Matrix) |
Transforms an array of 3D vectors by the given Matrix.
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![]() ![]() | Transform(Vector3, Quaternion) |
Transforms an array of 3D vectors by the given Quaternion rotation.
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![]() ![]() | Transform(Vector3, Matrix, Vector4) |
Transforms a 3D vector by the given Matrix.
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![]() ![]() | Transform(Vector3, Quaternion, Vector4) |
Transforms a 3D vector by the given Quaternion rotation.
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![]() ![]() | Transform(Vector3, Matrix, Vector4) |
Transforms an array of 3D vectors by the given Matrix.
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![]() ![]() | Transform(Vector3*, Matrix*, Vector4*, Int32) |
Transforms an array of 3D vectors by the given Matrix.
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![]() ![]() | Transform(Vector3, Matrix, Vector4, Int32, Int32) |
Transforms an array of 3D vectors by the given Matrix.
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![]() ![]() | Transform(Vector3*, Int32, Matrix*, Vector4*, Int32, Int32) |
Transforms an array of 3D vectors by the given Matrix.
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![]() ![]() | TransformCoordinate(Vector3, Matrix) |
Performs a coordinate transformation using the given Matrix.
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![]() ![]() | TransformCoordinate(Vector3, Matrix) |
Performs a coordinate transformation using the given Matrix.
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![]() ![]() | TransformCoordinate(Vector3, Matrix, Vector3) |
Performs a coordinate transformation using the given Matrix.
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![]() ![]() | TransformCoordinate(Vector3, Matrix, Vector3) |
Performs a coordinate transformation using the given Matrix.
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![]() ![]() | TransformCoordinate(Vector3*, Matrix*, Vector3*, Int32) |
Performs a coordinate transformation using the given Matrix.
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![]() ![]() | TransformCoordinate(Vector3, Matrix, Vector3, Int32, Int32) |
Performs a coordinate transformation using the given Matrix.
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![]() ![]() | TransformCoordinate(Vector3*, Int32, Matrix*, Vector3*, Int32, Int32) |
Performs a coordinate transformation using the given Matrix.
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![]() ![]() | TransformNormal(Vector3, Matrix) |
Performs a normal transformation using the given Matrix.
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![]() ![]() | TransformNormal(Vector3, Matrix) |
Performs a normal transformation using the given Matrix.
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![]() ![]() | TransformNormal(Vector3, Matrix, Vector3) |
Performs a normal transformation using the given Matrix.
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![]() ![]() | TransformNormal(Vector3, Matrix, Vector3) |
Performs a normal transformation using the given Matrix.
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![]() ![]() | TransformNormal(Vector3*, Matrix*, Vector3*, Int32) |
Performs a normal transformation using the given Matrix.
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![]() ![]() | TransformNormal(Vector3, Matrix, Vector3, Int32, Int32) |
Performs a normal transformation using the given Matrix.
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![]() ![]() | TransformNormal(Vector3*, Int32, Matrix*, Vector3*, Int32, Int32) |
Performs a normal transformation using the given Matrix.
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![]() ![]() | TravelDistance(Vector3, ISpatial) | |
![]() ![]() | TravelDistance(Vector3, Vector3) | |
![]() | TravelDistanceTo(ISpatial) | |
![]() | TravelDistanceTo(Vector3) | |
![]() ![]() | Unproject(Vector3, Single, Single, Single, Single, Single, Single, Matrix) |
Projects a 3D vector from screen space into object space.
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![]() ![]() | Unproject(Vector3, Single, Single, Single, Single, Single, Single, Matrix, Vector3) |
Projects a 3D vector from screen space into object space.
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Operators
Name | Description | |
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![]() ![]() | Addition |
Adds two vectors.
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![]() ![]() | Division |
Scales a vector by the given value.
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![]() ![]() | Equality |
Tests for equality between two objects.
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![]() ![]() | Inequality |
Tests for inequality between two objects.
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![]() ![]() | Multiply(Single, Vector3) |
Scales a vector by the given value.
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![]() ![]() | Multiply(Vector3, Single) |
Scales a vector by the given value.
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![]() ![]() | Subtraction |
Subtracts two vectors.
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![]() ![]() | UnaryNegation |
Reverses the direction of a given vector.
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Fields
Name | Description | |
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![]() | X |
Gets or sets the X component of the vector.
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![]() | Y |
Gets or sets the Y component of the vector.
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![]() | Z |
Gets or sets the Z component of the vector.
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See Also