[This is preliminary documentation and is subject to change.]
RageEntity
RagePed
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
The Ped type exposes the following members.
Name | Description | |
---|---|---|
Ped |
Initializes a new instance of the Ped class.
| |
Ped(PredicateModel) |
Initializes a new instance of the Ped class.
| |
Ped(PoolHandle) |
Initializes a new instance of the Ped class.
| |
Ped(Vector3) |
Initializes a new instance of the Ped class.
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Ped(PredicateModel, Vector3) |
Initializes a new instance of the Ped class.
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Ped(Vector3, Single) |
Initializes a new instance of the Ped class.
| |
Ped(Model, Vector3, Single) |
Initializes a new instance of the Ped class.
| |
Ped(PredicateModel, Vector3, Single) |
Initializes a new instance of the Ped class.
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Name | Description | |
---|---|---|
AbovePosition |
Gets a position directly above this Entity.
(Inherited from Entity.) | |
Accuracy |
Gets or sets a value indicating how well this instance aims.
| |
Alertness | ||
AngularVelocity |
Gets or sets the rotational velocity of this entity.
(Inherited from Entity.) | |
Armor | ||
BelowPosition |
Gets a position directly below this Entity.
(Inherited from Entity.) | |
BlockPermanentEvents | Sets whether permanent events are blocked for this Ped. If permanent events are blocked, this Ped will only do as it's told, and won't flee when shot at, etc. | |
CanAttackFriendlies |
Sets a value indicating whether this Ped can attack other Peds considered friendly to this Ped. Eg. Peds in the same relationship group, or that this Ped's relationship group respects.
| |
CanBeDamaged |
Gets or sets a value indicating whether this entity can be damaged.
(Inherited from Entity.) | |
CanBeKnockedOffBikes | ||
CanBePulledOutOfVehicles | ||
CanBeShotInVehicles |
Sets a value indicating whether this Ped is able to take damage from gun fire while in a vehicle.
| |
CanBeTargetted |
Sets a value indicating whether this Ped can be targetted by players.
| |
CanDrownInVehicles |
Sets a value indicating whether this Ped is able to drown while in a vehicle. The value of this property has no influence on CanDrownOutsideVehicles.
| |
CanDrownOutsideVehicles |
Sets a value indicating whether this Ped is able to drown while in water, outside a vehicle. The value of this property has no influence on CanDrownInVehicles.
| |
CanFlyThroughWindshields | ||
CanOnlyBeDamagedByPlayer |
Gets a value indicating whether this instance can only be damaged by a player.
| |
CanPlayAmbientAnimations | ||
CanPlayGestureAnimations | ||
CanPlayVisemeAnimations | ||
CanRagdoll |
Gets or sets a value indicating whether this Ped can ragdoll.
| |
CollisionIgnoredEntity |
Gets or sets the Entity this entity currently ignores collisions from.
(Inherited from Entity.) | |
CombatTarget |
Gets the Ped this Ped is combatting.
| |
CreatedByTheCallingPlugin |
Gets a value indicating whether this instance was created by the calling plugin.
(Inherited from Entity.) | |
CurrentVehicle | ||
DecisionMaker | ||
DiesInstantlyInWater | ||
Direction |
Gets or sets the direction of this instance.
(Inherited from Entity.) | |
DropsCurrentWeaponOnDeath | ||
FatalInjuryHealthThreshold |
Gets or sets the fatal injury health threshold for this ped. A ped is considered dead when its health drops below this value.
| |
FiringPattern |
Sets the firing pattern used by this Ped in fire fights.
| |
ForwardVector |
Gets the forward vector of this instance.
(Inherited from Entity.) | |
FrontPosition |
Gets a position directly in front of this Entity.
(Inherited from Entity.) | |
Group |
Gets the group this Ped is currently in.
| |
Handle |
Gets the handle of this instance. Used to identify the instance within its pool.
(Inherited from Entity.) | |
HasBeenDamagedByAnyObject |
Gets or sets a value indicating whether this entity has been damaged by any Object.
(Inherited from Entity.) | |
HasBeenDamagedByAnyPed |
Gets or sets a value indicating whether this entity has been damaged by any Ped.
(Inherited from Entity.) | |
HasBeenDamagedByAnyVehicle |
Gets or sets a value indicating whether this entity has been damaged by any Vehicle.
(Inherited from Entity.) | |
Heading |
Gets or sets the heading of this instance in degrees.
(Inherited from Entity.) | |
Health |
Gets or sets the health of this instance.
(Inherited from Entity.) | |
HearingRange | ||
Height |
Gets the height of this Entity.
(Inherited from Entity.) | |
HeightAboveGround | Gets this entity's distance from the ground in 1D on the Z-axis. The distance is measured from the entity's origin to the surface below the entity (Surfaces include roofs of buildings). | |
InjuryHealthThreshold |
Gets or sets the injury health threshold for this ped. A ped is considered injured when its health drops below this value.
| |
Inventory | ||
Invincible | Obsolete.
Sets a value indicating whether this instance is invincible.
(Inherited from Entity.) | |
IsAiming |
Gets a value indicating whether this Ped is aiming.
| |
IsAimingFromCover |
Gets a value indicating whether this Ped is aiming from cover.
| |
IsAlive |
Gets a value indicating whether this instance is alive.
(Inherited from Entity.) | |
IsAnySpeechPlaying | ||
IsArmIkEnabled | ||
IsBailingOutOfVehicle |
Gets a value indicating whether this Ped is bailing out of a vehicle.
| |
IsBeingJacked |
Gets a value indicating whether this Ped is currently being pulled or otherwise being moved out of a vehicle by another Ped.
| |
IsBeingStealthKilled |
Gets a value indicating whether this Ped is currently being stealth killed.
| |
IsBulletProof |
Gets or sets a value indicating whether this entity can take damage from bullets.
(Inherited from Entity.) | |
IsClimbing | Gets a value indicating whether this Ped is currently climbing. A Ped is considered climbing if performing one of the following actions.
| |
IsCollisionEnabled |
Gets or sets a value indicating whether collision is enabled for this entity.
(Inherited from Entity.) | |
IsCollisionProof |
Gets or sets a value indicating whether this entity can take damage from collisions.
(Inherited from Entity.) | |
IsCuffed | ||
IsCurrentWeaponSilenced | ||
IsDead |
Gets a value indicating whether this instance is dead.
(Inherited from Entity.) | |
IsDiving |
Gets a value indicating whether this Ped is currently diving.
| |
IsDoingDriveby |
Gets a value indicating whether this Ped is aiming from a vehicle.
| |
IsExplosionProof |
Gets or sets a value indicating whether this entity can take damage from explosions.
(Inherited from Entity.) | |
IsFalling |
Gets a value indicating whether this Ped is currently falling.
| |
IsFatallyInjured | Obsolete.
Gets a value indicating whether this ped's health is below its fatally injured threshold.
| |
IsFemale |
Gets a value indicating whether this Ped is a female.
| |
IsFireProof |
Gets or sets a value indicating whether this entity can take damage from fire.
(Inherited from Entity.) | |
IsFleeing |
Gets a value indicating whether this Ped is currently fleeing.
| |
IsGettingIntoVehicle | Gets a value indicating whether this instance is getting into a vehicle. | |
IsGettingUp |
Gets a value indicating whether this Ped is getting up.
| |
IsGoingIntoCover | Gets a value indicating whether this Ped is currently going into cover. | |
IsGravityDisabled |
Gets or sets a value indicating whether gravity is disabled for this entity.
(Inherited from Entity.) | |
IsHangingOnToVehicle | ||
IsHeadIkEnabled | ||
IsHuman |
Gets a value indicating whether this Ped is a human.
| |
IsInAir | (Inherited from Entity.) | |
IsInAirVehicle |
Gets a value indicating whether this Ped is in an air vehicle.
| |
IsInAnyPoliceVehicle |
Gets a value indicating whether this Ped is in a police vehicle.
| |
IsInBoat |
Gets a value indicating whether this Ped is in a boat.
| |
IsInCombat |
Gets a value indicating whether this Ped is in combat. The Ped must be AI-controlled.
| |
IsInCover | Gets a value indicating whether this Ped is currently in cover. A Ped is considered in cover if it has fully entered the cover state. It is not in cover while moving into cover. | |
IsInCoverFacingLeft | Gets a value indicating whether this Ped is currently in cover and facing left. A Ped is considered in cover if it has fully entered the cover state. It is not in cover while moving into cover. | |
IsInCoverFacingRight | Gets a value indicating whether this Ped is currently in cover and facing right. A Ped is considered in cover if it has fully entered the cover state. It is not in cover while moving into cover. | |
IsInHelicopter |
Gets a value indicating whether this Ped is in a helicopter.
| |
IsInjured |
Gets a value indicating whether this ped's health is below its injured threshold.
| |
IsInMeleeCombat |
Gets a value indicating whether this Ped is in melee combat. The Ped must be AI-controlled.
| |
IsInParachuteFreeFall |
Gets a value indicating whether this Ped is in a parachute free fall.
| |
IsInPlane |
Gets a value indicating whether this Ped is in a plane.
| |
IsInSeaVehicle |
Gets a value indicating whether this Ped is in a vehicle operating on or under water.
| |
IsInStealthMode | ||
IsInSubmersible |
Gets a value indicating whether this Ped is in a submersible.
| |
IsInTaxi |
Gets a value indicating whether this Ped is in a taxi, passenger or otherwise.
| |
IsInvincible |
Sets a value indicating whether this instance is invincible.
(Inherited from Entity.) | |
IsInWater | Gets a value indicating whether this entity is currently in water. Returns true the moment any part of the entity is touching water. | |
IsInWrithe | ||
IsJacking |
Gets a value indicating whether this Ped is currently pulling or otherwise moving another Ped out of a vehicle.
| |
IsJumping |
Gets a value indicating whether this Ped is currently jumping.
| |
IsLegIkEnabled | ||
IsLocalPlayer |
Gets a value indicating whether this instance is the local player's current Ped.
| |
IsMale |
Gets a value indicating whether this Ped is a male.
| |
IsMeleeProof |
Gets or sets a value indicating whether this entity can take damage from melee attacks.
(Inherited from Entity.) | |
IsOnBike |
Gets a value indicating whether this Ped is on a bike.
| |
IsOnFire |
Gets or sets a value indicating whether this Entity is on fire.
(Inherited from Entity.) | |
IsOnFoot |
Gets a value indicating whether this Ped is on foot.
| |
IsOnScreen |
Gets a value indicating whether this instance is on the screen.
(Inherited from Entity.) | |
IsPainAudioEnabled |
Sets a value indicating whether pain audio is enabled for this instance.
| |
IsPassenger |
Gets a value indicating whether this Ped is currently on a non-driver seat in a vehicle.
| |
IsPerformingStealthKill |
Gets a value indicating whether this Ped is currently performing a stealth kill.
| |
IsPersistent |
Gets or sets a value indicating whether this instance is persistent within the game world. Persistent instances will not be removed automatically during clean ups.
(Inherited from Entity.) | |
IsPlantingBomb |
Gets a value indicating whether this Ped is currently planting a bomb.
| |
IsPlayer |
Gets a value indicating whether this instance is the any player's current Ped.
| |
IsPositionFrozen |
Sets a value indicating whether the position of this entity is frozen.
(Inherited from Entity.) | |
IsRagdoll |
Gets or sets a value indicating whether this Ped is currently ragdolled.
| |
IsRecordingCollisions |
Gets or sets a value indicating whether this entity is recording collisions.
(Inherited from Entity.) | |
IsReloading |
Gets a value indicating whether this Ped is reloading.
| |
IsRendered |
Gets a value indicating whether this instance is currently being rendered.
(Inherited from Entity.) | |
IsRingtonePlaying | ||
IsRunning |
Gets a value indicating whether this Ped is running.
| |
IsShooting |
Gets a value indicating whether this instance is currently firing a weapon.
| |
IsSprinting |
Gets a value indicating whether this Ped is sprinting.
| |
IsStill |
Gets a value indicating whether this Ped is not moving.
| |
IsStopped |
Gets a value indicating whether this instance is currently standing still.
| |
IsStunned | ||
IsSwimming |
Gets a value indicating whether this Ped is currently swimming.
| |
IsTorsoIkEnabled | ||
IsUpsideDown |
Gets or sets a value indicating whether this entity is upside down.
(Inherited from Entity.) | |
IsVaulting |
Gets a value indicating whether this Ped is vaulting over an obstacle.
| |
IsVisible | Gets or sets a value indicating whether this instance is currently visible within the game world. Invisible instances will still be processed but will not be rendered. | |
IsWalking |
Gets a value indicating whether this Ped is walking.
| |
IsWeaponReadyToShoot | ||
IsWearingHelmet |
Gets a value indicating whether this Ped is currently wearing a helmet.
| |
Jacker |
Gets the Ped currently jacking this Ped.
| |
JackingTarget |
Gets the Ped currently being jacked by this Ped.
| |
KeepTasks | Sets whether this Ped will keep tasks assigned. | |
LastDamageBone | ||
LastEuphoriaMessageName |
Gets the name of the Euphoria message that was last dispatched to this Ped.
| |
LastVehicle |
Gets the last Vehicle this ped was in.
| |
LeftPosition |
Gets a position directly to the left of this Entity.
(Inherited from Entity.) | |
Length |
Gets the length of this Entity.
(Inherited from Entity.) | |
MaxHealth |
Gets or sets the maximum health of this instance.
(Inherited from Entity.) | |
MeleeTarget |
Gets the Ped this Ped is performing a melee attack against.
| |
MemoryAddress |
Gets the memory address of this instance.
(Inherited from Entity.) | |
Metadata | Gets the metadata associated with this instance.
The value of this property can be used to store data about this instance. | |
MinimumGroundTimeForStungun | ||
Model |
Gets or sets the Model of this instance.
(Inherited from Entity.) | |
Money | ||
MovementAnimationSet |
Gets or sets the AnimationSet used by this Ped for movement.
| |
NeedsCollision | Gets a value indicating whether this instance needs collision. Entities not marked explicitly to need collision will still get collision, however, if other entities need collision, entities not marked as needing collision may lose it in favor of those. | |
Opacity |
Gets or sets the opacity of this instance.
(Inherited from Entity.) | |
Orientation |
Gets or sets the orientation of this instance.
(Inherited from Entity.) | |
ParachuteLandingType |
Gets the parachute landing type of this Ped.
| |
ParachuteState |
Gets the parachute state of this Ped.
| |
Position |
Gets or sets the position of this instance.
(Inherited from Entity.) | |
Quaternion | Obsolete.
Gets or sets the quaternion of this instance.
(Inherited from Entity.) | |
RearPosition |
Gets a position directly behind this Entity.
(Inherited from Entity.) | |
RelationshipGroup | Gets or sets the relationship group of this instance. Relationship groups indicate the acquaintance between different types of Peds. For instance, by default CIVMALE and CIVFEMALE are set to respect each other; however, this behaviour can be changed. CIVMALE could be set to hate CIVFEMALE, and CIVFEMALE could be set to hate CIVMALE, and all civilians would start fighting each other on side, males vs females. (Granted that they're in those respective groups, as males could certainly be added to the CIVFEMALE group. Groups can also have different acquaintances between each other. For instance, imagine three new groups: DEVELOPER, CUSTOMER and PIRATE, where Peds in the DEVELOPER relationship group hate Peds in the PIRATE group and like (not respect) Peds in the CUSTOMER group. Peds in the PIRATE group like the Peds in the DEVELOPER group, and are neutral towards people in the CUSTOMER group. Peds in the CUSTOMER group like Peds in the DEVELOPER group and dislike Peds in the PIRATE group. Any Ped in the DEVELOPER group will attack Peds in the PIRATE group on sight, but Peds in the PIRATE group won't attack Peds in the DEVELOPER group because they like them. | |
RightPosition |
Gets a position directly to the right of this Entity.
(Inherited from Entity.) | |
RightVector |
Gets the right vector of this instance.
(Inherited from Entity.) | |
Rotation |
Gets or sets the rotation of this instance.
(Inherited from Entity.) | |
SeatIndex |
Gets the index of the seat this Ped is currently on.
| |
SeatIndexTryingToEnter |
Gets the index of the seat this Ped is currently trying to enter.
| |
Speed | (Inherited from Entity.) | |
StaysInGroups | Sets a value indicating whether this Ped will stay in its group unless explicitly removed. If the value of this property is false, this Ped will be removed from its group if it gets farther away from its leader than the Group's [!:Rage::Group::DissolveDistance]. | |
StaysInVehiclesWhenJacked | ||
SubmersionLevel |
Gets a value indicating how submersed this entity is.
(Inherited from Entity.) | |
Tasks | ||
UpVector |
Gets the up vector of this instance.
(Inherited from Entity.) | |
VehicleTryingToEnter |
Gets the Vehicle this Ped is currently trying to enter.
| |
Velocity |
Gets or sets the velocity of this entity.
(Inherited from Entity.) | |
VisionRange | ||
VisualFieldMaximumHorizontalAngle | ||
VisualFieldMaximumVerticalAngle | ||
VisualFieldMinimumHorizontalAngle | ||
VisualFieldMinimumVerticalAngle | ||
Voice |
Sets the voice of this Ped.
| |
Width |
Gets the width of this Entity.
(Inherited from Entity.) | |
WillGetOutOfUpsideDownVehiclesAutomatically |
Name | Description | |
---|---|---|
ApplyForce |
Applies force to this instance.
(Inherited from Entity.) | |
AttachBlip |
Creates a new Blip and attaches it to this instance.
(Inherited from Entity.) | |
AttachTo | (Inherited from Entity.) | |
ClearBlood |
Removes all blood decals from this Ped.
| |
ClearLastDamageBone | ||
ClearLastVehicle | ||
ClearWetness |
Clears the wetness of this Ped.
| |
Clone | ||
Delete | Deletes this instance. Any call to a non-existent instance is invalid and will cause an exception. | |
Detach | (Inherited from Entity.) | |
Dismiss | If this instance is marked as persistent, makes the entity non-persistent. Non-persistent entities will be deleted from the game world during clean ups. This is equivalent to setting IsPersistent to false. | |
DistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
(Inherited from Entity.) | |
DistanceTo(Vector3) |
Gets the distance from this instance to the specified position.
(Inherited from Entity.) | |
DistanceTo2D(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
(Inherited from Entity.) | |
DistanceTo2D(Vector3) |
Gets the distance from this instance to the specified position.
(Inherited from Entity.) | |
Equals(Entity) |
Indicates whether the current instance is equal to another instance of the same type.
(Inherited from Entity.) | |
Equals(IHandleable) |
Indicates whether the current IHandleable is equal to another IHandleable.
(Inherited from Entity.) | |
Face(ISpatial) |
Sets the orientation of this instance to face the specified ISpatial.
(Inherited from Entity.) | |
Face(Vector3) | (Overrides EntityFace(Vector3).) | |
GetAttachedBlip |
Gets the first Blip attached to this instance.
(Inherited from Entity.) | |
GetAttachedBlips |
Gets all Blips attached to this instance.
(Inherited from Entity.) | |
GetBoneAxes(Int32, Vector3, Vector3, Vector3) |
Gets the axes of the specified bone. That is, three vectors pointing right, forward and up, relative to the bone's orientation.
(Inherited from Entity.) | |
GetBoneAxes(String, Vector3, Vector3, Vector3) |
Gets the axes of the specified bone. That is, three vectors pointing right, forward and up, relative to the bone's orientation.
(Inherited from Entity.) | |
GetBoneAxes(PedBoneId, Vector3, Vector3, Vector3) | ||
GetBoneIndex(String) |
Gets the index of a bone of this Entity, given the bone's name.
(Inherited from Entity.) | |
GetBoneIndex(PedBoneId) | ||
GetBoneOrientation(Int32) |
Gets the orientation of the specified bone.
(Inherited from Entity.) | |
GetBoneOrientation(String) |
Gets the orientation of the specified bone.
(Inherited from Entity.) | |
GetBoneOrientation(PedBoneId) | ||
GetBonePosition(Int32) |
Gets the position of the specified bone, in world space.
(Inherited from Entity.) | |
GetBonePosition(String) |
Gets the position of the specified bone, in world space.
(Inherited from Entity.) | |
GetBonePosition(PedBoneId) | ||
GetBoneRotation(Int32) |
Gets the rotation of the specified bone.
(Inherited from Entity.) | |
GetBoneRotation(String) |
Gets the rotation of the specified bone.
(Inherited from Entity.) | |
GetBoneRotation(PedBoneId) | ||
GetDrawableVariationCount |
Gets the number of drawable variations for the specified component of this Ped.
| |
GetLastCollision(Vector3) |
Gets the last collision of this entity.
(Inherited from Entity.) | |
GetLastCollision(Vector3, Vector3) |
Gets the last collision of this entity.
(Inherited from Entity.) | |
GetLastCollision(Vector3, Vector3, String) |
Gets the last collision of this entity.
(Inherited from Entity.) | |
GetNearbyPeds |
Gets Peds near this Ped.
| |
GetNearbyVehicles |
Gets Vehicles near this Ped.
| |
GetOffsetPosition |
Gets a position offset relative to this instance, based on the instance's position and direction.
(Inherited from Entity.) | |
GetOffsetPositionFront |
Gets a position that is the specified offset towards the entity's front.
(Inherited from Entity.) | |
GetOffsetPositionRight |
Gets a position that is the specified offset towards the entity's right.
(Inherited from Entity.) | |
GetOffsetPositionUp |
Gets a position that is the specified offset towards the entity's top.
(Inherited from Entity.) | |
GetPositionOffset | Gets the offset to the specified world position, relative to this Entity. This is essentially the opposite of GetOffsetPosition(Vector3) | |
GetTextureVariationCount |
Gets the number of drawable variations for the specified component of this Ped.
| |
GetVariation |
Gets the variation of this Ped.
| |
GiveHelmet |
Gives this Ped a new helmet of the specified type.
| |
HasBeenDamagedBy |
Determines whether this entity has been damaged by the specified entity.
(Inherited from Entity.) | |
HasBone(Int32) |
Determines whether this Entity has the specified bone.
(Inherited from Entity.) | |
HasBone(String) |
Determines whether this Entity has the specified bone.
(Inherited from Entity.) | |
IsBoneValid | ||
IsInAnyVehicle |
Gets whether this Ped is in any Vehicle.
| |
IsInVehicle |
Gets whether this Ped is in the specified Vehicle.
| |
IsStandingOnVehicle |
Determines whether this Ped is standing on a vehicle.
| |
IsStandingOnVehicle(Vehicle) |
Determines whether this Ped is standing on the specified vehicle.
| |
IsTouching |
Determines whether this entity is touching the specified entity.
(Inherited from Entity.) | |
IsValid |
Determines whether this instance still represents an existing entity within the game world. Calls to an invalid instance is illegal and will result in an exception.
(Inherited from Entity.) | |
Kill |
Kills this instance.
| |
KnockOffBike | ||
MakePersistent |
Makes this entity persistent.
(Inherited from Entity.) | |
OpenParachute | ||
PlayAmbientSpeech(String) |
Plays the specified ambient speech.
| |
PlayAmbientSpeech(String, Boolean) |
Plays the specified ambient speech.
| |
PlayAmbientSpeech(String, String, Int32, SpeechModifier) | Plays the specified ambient speech. | |
RandomizeVariation |
Assigns random drawable and drawable texture indices to all components of this ped;
however, it will not assign invalid compositions, eg. caucasian head on an african american body.
It will not however, ensure non-silly outfits (Player characters in particular).
| |
RemoveHelmet |
Removes this Ped's current helmet.
| |
ResetVariation |
Assigns default drawable and drawable texture indices to all components of this ped.
| |
Resurrect |
Resurrects this instance.
| |
SetPositionWithSnap | Sets the position of this Entity to the specified value. Unlike Position, if the specified position is in the ground, the position will be adjusted to place the entity above it. | |
SetPositionX |
Sets X-component of the Position of this entity.
(Inherited from Entity.) | |
SetPositionY |
Sets Y-component of the Position of this entity.
(Inherited from Entity.) | |
SetPositionZ |
Sets Z-component of the Position of this entity.
(Inherited from Entity.) | |
SetQuaternionW |
Sets W-component of the Quaternion of this entity.
(Inherited from Entity.) | |
SetQuaternionX |
Sets X-component of the Quaternion of this entity.
(Inherited from Entity.) | |
SetQuaternionY |
Sets Y-component of the Quaternion of this entity.
(Inherited from Entity.) | |
SetQuaternionZ |
Sets Z-component of the Quaternion of this entity.
(Inherited from Entity.) | |
SetRotationPitch |
Sets Pitch-component of the Rotation of this entity.
(Inherited from Entity.) | |
SetRotationRoll |
Sets Roll-component of the Rotation of this entity.
(Inherited from Entity.) | |
SetRotationYaw |
Sets Yaw-component of the Rotation of this entity.
(Inherited from Entity.) | |
SetTargetableByPlayer |
Sets whether this Ped can be targetted.
| |
SetVariation |
Sets the variation of this Ped.
| |
SetWetnessHeight |
Sets the height of the wetness of this Ped.
| |
TravelDistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance, if using the road system.
(Inherited from Entity.) | |
TravelDistanceTo(Vector3) |
Gets the distance from this instance to the specified position, if using the road system.
(Inherited from Entity.) | |
WarpIntoVehicle |
Warps this Ped into the specified Vehicle.
|