[This is preliminary documentation and is subject to change.]
Represents a Blip in the game world.
Blips are used to mark entities of interest in either the game world, on the radar or both.
Inheritance Hierarchy
RageBlip
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax
[SerializableAttribute] public sealed class Blip : IHandleable, IAddressable, ISpatial, IDeletable
The Blip type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| Blip(Entity) | 
Initializes a new instance of the Blip class.
  | |
| Blip(Vector3) | 
Initializes a new instance of the Blip class.
  | |
| Blip(Vector3, Single) | 
Initializes a new instance of the Blip class.
  | 
Properties
| Name | Description | |
|---|---|---|
| Alpha | 
Gets or sets the alpha of this Blip.
  | |
| Angle | 
Sets the angle of this Blip, in degrees.
  | |
| Color | 
Gets or sets the color of this Blip.
  | |
| Entity | 
Gets the Entity that this Blip is attached to.
  | |
| Handle | 
Gets the handle of this instance. Used to identify the instance within its pool.
  | |
| IsFriendly | ||
| IsRouteEnabled | 
Sets a value indicating whether a route to this Blip is currently active.
  | |
| MemoryAddress | 
Gets the memory address of this instance.
  | |
| Name | 
Gets or sets the name of this Blip. The name is what appears in the legends list on the map.
  | |
| NumberLabel | 
Sets the number to be shown on this blip.
  | |
| Order | 
Sets the order of this Blip. Blip with a higher order will be drawn on top of Blips with a lower order.
  | |
| Position | 
Gets or sets the position of this instance.
  | |
| RouteColor | 
Gets or sets the color of the route to this Blip.
  | |
| Scale | 
Sets the scale of this Blip.
  | |
| Sprite | 
Gets or sets the sprite of this Blip.
  | 
Methods
| Name | Description | |
|---|---|---|
| Delete | Deletes this instance. Any call to a non-existent instance is invalid and will cause an exception.  | |
| DisableRoute | 
Disables the current route to this Blip.
  | |
| DistanceTo(ISpatial) | 
Gets the distance from this instance to the specified ISpatial instance.
  | |
| DistanceTo(Vector3) | 
Gets the distance from this instance to the specified position.
  | |
| DistanceTo2D(ISpatial) | 
Gets the distance from this instance to the specified ISpatial instance.
  | |
| DistanceTo2D(Vector3) | 
Gets the distance from this instance to the specified position.
  | |
| EnableRoute | 
Enables a route to this Blip with the specified color.
  | |
| Equals(Blip) | 
Indicates whether this instance equals the specified Blip instance.
  | |
| Equals(IHandleable) | 
Indicates whether this instance equals the specified IHandleable instance.
  | |
| Flash | 
Makes Blip blip flash at the specified interval for the specified duration.
  | |
| IsValid | 
Determines whether this instance still represents an existing entity within the game world. Calls to an invalid instance is illegal and will result in an exception.
  | |
| RemoveNumberLabel | 
Removes the number label from this blip.
  | |
| StopFlashing | 
Stops the flashing of this Blip.
  | |
| TravelDistanceTo(ISpatial) | 
Gets the distance from this instance to the specified ISpatial instance, if using the road system.
  | |
| TravelDistanceTo(Vector3) | 
Gets the distance from this instance to the specified position, if using the road system.
  | 
Operators
| Name | Description | |
|---|---|---|
| Equality | 
Determines whether the the first Blip instance represents the same blip as the second Blip instance.
  | |
| (Blip to Boolean) | ||
| Inequality | 
Determines whether the the first Blip instance represents a different blip than the second Blip instance.
  | 
See Also