[This is preliminary documentation and is subject to change.]
Applies force to this instance.
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax
public void ApplyForce( Vector3 force, Vector3 offset, bool isForceRelative, bool isOffsetRelative )
Parameters
- force
- Type: RageVector3
The direction and magnitude of the force to apply. - offset
- Type: RageVector3
The offset to apply the force at. - isForceRelative
- Type: SystemBoolean
If set to true, the force will be applied relative to the entity; otherwise, it'll be applied relative to the world. - isOffsetRelative
- Type: SystemBoolean
If set to true, the offset is relative to the entity; otherwise, the offset is a world position.
See Also