| Name | Description |
---|
| AchieveHeading(Single) | |
| AchieveHeading(Single, Int32) | |
| AimWeaponAt(Entity, Int32) | |
| AimWeaponAt(Vector3, Int32) | |
| ChaseWithGroundVehicle | |
| ChaseWithHelicopter | |
| ChaseWithPlane | |
| Clear | |
| ClearImmediately |
Clears the Ped's tasks immediately.
|
| ClearSecondary |
Clears only the Ped's secondary task.
|
| Climb | |
| ClimbLadder | |
| Cower | |
| CruiseWithVehicle(Single) |
Makes the Ped cruise with its current vehicle, using flag [F:<unknown type>.Normal].
|
| CruiseWithVehicle(Single, VehicleDrivingFlags) | |
| CruiseWithVehicle(Vehicle, Single, VehicleDrivingFlags) | |
| DriveToPosition(Vector3, Single, VehicleDrivingFlags) | |
| DriveToPosition(Vector3, Single, VehicleDrivingFlags, Single) | |
| DriveToPosition(Vehicle, Vector3, Single, VehicleDrivingFlags, Single) | |
| EnterVehicle(Vehicle, Int32) | |
| EnterVehicle(Vehicle, Int32, EnterVehicleFlags) | |
| EnterVehicle(Vehicle, Int32, Int32) | |
| EnterVehicle(Vehicle, Int32, Single) | |
| EnterVehicle(Vehicle, Int32, Int32, EnterVehicleFlags) | |
| EnterVehicle(Vehicle, Int32, Int32, Single) | |
| EnterVehicle(Vehicle, Int32, Int32, Single, EnterVehicleFlags) | |
| ExitCover | |
| ExitCover(ExitCoverTaskFlags) | |
| ExitCover(ExitCoverTaskFlags, Vector3) | |
| FightAgainst(Ped) | |
| FightAgainst(Ped, Int32) | |
| FightAgainstClosestHatedTarget(Single) | |
| FightAgainstClosestHatedTarget(Single, Int32) | |
| FireWeaponAt(Entity, Int32, FiringPattern) | |
| FireWeaponAt(Vector3, Int32, FiringPattern) | |
| Flee(Ped, Single, Int32) | |
| Flee(Vector3, Single, Int32) | |
| FollowNavigationMeshToPosition(Vector3, Single, Single) | |
| FollowNavigationMeshToPosition(Vector3, Single, Single, Int32) | |
| FollowNavigationMeshToPosition(Vector3, Single, Single, Single) | |
| FollowNavigationMeshToPosition(Vector3, Single, Single, Single, Int32) | |
| FollowPointRoute | |
| FollowToOffsetFromEntity | |
| GoStraightToPosition | |
| GoToOffsetFromEntity(Entity, Single, Single, Single) | |
| GoToOffsetFromEntity(Entity, Int32, Single, Single, Single) |
Makes the Ped go to an offset from the specified Entity.
|
| GoToWhileAiming(Entity, Single, Single) |
Makes the Ped go to the specified Entity while aiming at it.
|
| GoToWhileAiming(Entity, Entity, Single, Single, Boolean, FiringPattern) | |
| GoToWhileAiming(Entity, Vector3, Single, Single, Boolean, FiringPattern) | |
| GoToWhileAiming(Vector3, Entity, Single, Single, Boolean, FiringPattern) | |
| GoToWhileAiming(Vector3, Vector3, Single, Single, Boolean, FiringPattern) | |
| Jump | |
| LandPlane(Vector3, Vector3) | |
| LandPlane(Vehicle, Vector3, Vector3) | |
| LeaveVehicle(LeaveVehicleFlags) | |
| LeaveVehicle(Vehicle, LeaveVehicleFlags) | |
| Parachute | |
| ParachuteToTarget | |
| ParkVehicle(Vector3, Single) | |
| ParkVehicle(Vehicle, Vector3, Single) | |
| Pause | |
| PerformDrivingManeuver(VehicleManeuver) | |
| PerformDrivingManeuver(Vehicle, VehicleManeuver) | |
| PerformDrivingManeuver(Vehicle, VehicleManeuver, Int32) | |
| PlayAnimation(AnimationDictionary, String, Single, AnimationFlags) | |
| PlayAnimation(AnimationDictionary, String, Int32, Single, Single, Single, AnimationFlags) | |
| PutHandsUp | |
| RappelFromHelicopter |
Makes the Ped rappel from the current vehicle. The vehicle must be a helicopter and the set the Ped is on must support rappelling.
|
| ReactAndFlee | |
| ReloadWeapon | |
| ShuffleToAdjacentSeat |
Makes the Ped shuffle to an adjacent seat in the Ped's current vehicle.
|
| ShuffleToAdjacentSeat(Vehicle) |
Makes the Ped shuffle to an adjacent seat in the specified vehicle.
|
| SmashCarWindow |
Makes this Ped smash the window at the seat of the vehicle it's currently sitting in.
|
| StandStill | |
| TakeCoverAt | |
| TakeCoverFrom(Ped, Int32) | |
| TakeCoverFrom(Vector3, Int32) | |
| TakeCoverFrom(Ped, Int32, Boolean) | |
| TakeCoverFrom(Vector3, Int32, Boolean) | |
| Wander | |