[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "T:Rage.Weapon"]
RageEntity
RageObject
RageWeapon
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
The Weapon type exposes the following members.
Name | Description | |
---|---|---|
Weapon |
Initializes a new instance of the Weapon class.
|
Name | Description | |
---|---|---|
AbovePosition |
Gets a position directly above this Entity.
(Inherited from Entity.) | |
Ammo |
Gets or sets the amount of ammo this instance has left.
| |
AmmoInClip |
Gets or sets the amount of ammo in the current clip of this instance.
| |
AngularVelocity |
Gets or sets the rotational velocity of this entity.
(Inherited from Entity.) | |
Asset | ||
BelowPosition |
Gets a position directly below this Entity.
(Inherited from Entity.) | |
CanBeDamaged |
Gets or sets a value indicating whether this entity can be damaged.
(Inherited from Entity.) | |
CollisionIgnoredEntity |
Gets or sets the Entity this entity currently ignores collisions from.
(Inherited from Entity.) | |
CreatedByTheCallingPlugin |
Gets a value indicating whether this instance was created by the calling plugin.
(Inherited from Entity.) | |
Direction |
Gets or sets the direction of this instance.
(Inherited from Entity.) | |
ForwardVector |
Gets the forward vector of this instance.
(Inherited from Entity.) | |
FrontPosition |
Gets a position directly in front of this Entity.
(Inherited from Entity.) | |
Handle |
Gets the handle of this instance. Used to identify the instance within its pool.
(Inherited from Entity.) | |
HasBeenDamagedByAnyObject |
Gets or sets a value indicating whether this entity has been damaged by any Object.
(Inherited from Entity.) | |
HasBeenDamagedByAnyPed |
Gets or sets a value indicating whether this entity has been damaged by any Ped.
(Inherited from Entity.) | |
HasBeenDamagedByAnyVehicle |
Gets or sets a value indicating whether this entity has been damaged by any Vehicle.
(Inherited from Entity.) | |
Heading |
Gets or sets the heading of this instance in degrees.
(Inherited from Entity.) | |
Health |
Gets or sets the health of this instance.
(Inherited from Entity.) | |
Height |
Gets the height of this Entity.
(Inherited from Entity.) | |
HeightAboveGround | Gets this entity's distance from the ground in 1D on the Z-axis. The distance is measured from the entity's origin to the surface below the entity (Surfaces include roofs of buildings). | |
Invincible | Obsolete.
Sets a value indicating whether this instance is invincible.
(Inherited from Entity.) | |
IsAlive |
Gets a value indicating whether this instance is alive.
(Inherited from Entity.) | |
IsBulletProof |
Gets or sets a value indicating whether this entity can take damage from bullets.
(Inherited from Entity.) | |
IsCollisionEnabled |
Gets or sets a value indicating whether collision is enabled for this entity.
(Inherited from Entity.) | |
IsCollisionProof |
Gets or sets a value indicating whether this entity can take damage from collisions.
(Inherited from Entity.) | |
IsDead |
Gets a value indicating whether this instance is dead.
(Inherited from Entity.) | |
IsExplosionProof |
Gets or sets a value indicating whether this entity can take damage from explosions.
(Inherited from Entity.) | |
IsFireProof |
Gets or sets a value indicating whether this entity can take damage from fire.
(Inherited from Entity.) | |
IsGravityDisabled |
Gets or sets a value indicating whether gravity is disabled for this entity.
(Inherited from Entity.) | |
IsInAir | (Inherited from Entity.) | |
IsInvincible |
Sets a value indicating whether this instance is invincible.
(Inherited from Entity.) | |
IsInWater | Gets a value indicating whether this entity is currently in water. Returns true the moment any part of the entity is touching water. | |
IsMeleeProof |
Gets or sets a value indicating whether this entity can take damage from melee attacks.
(Inherited from Entity.) | |
IsOnFire |
Gets or sets a value indicating whether this Entity is on fire.
(Inherited from Entity.) | |
IsOnScreen |
Gets a value indicating whether this instance is on the screen.
(Inherited from Entity.) | |
IsPersistent |
Gets or sets a value indicating whether this instance is persistent within the game world. Persistent instances will not be removed automatically during clean ups.
(Inherited from Entity.) | |
IsPositionFrozen |
Sets a value indicating whether the position of this entity is frozen.
(Inherited from Entity.) | |
IsRecordingCollisions |
Gets or sets a value indicating whether this entity is recording collisions.
(Inherited from Entity.) | |
IsRendered |
Gets a value indicating whether this instance is currently being rendered.
(Inherited from Entity.) | |
IsUpsideDown |
Gets or sets a value indicating whether this entity is upside down.
(Inherited from Entity.) | |
IsVisible | Gets or sets a value indicating whether this instance is currently visible within the game world. Invisible instances will still be processed but will not be rendered. | |
LeftPosition |
Gets a position directly to the left of this Entity.
(Inherited from Entity.) | |
Length |
Gets the length of this Entity.
(Inherited from Entity.) | |
MaxHealth |
Gets or sets the maximum health of this instance.
(Inherited from Entity.) | |
MemoryAddress |
Gets the memory address of this instance.
(Inherited from Entity.) | |
Metadata | Gets the metadata associated with this instance.
The value of this property can be used to store data about this instance. | |
Model |
Gets or sets the Model of this instance.
(Inherited from Entity.) | |
NeedsCollision | Gets a value indicating whether this instance needs collision. Entities not marked explicitly to need collision will still get collision, however, if other entities need collision, entities not marked as needing collision may lose it in favor of those. | |
Opacity |
Gets or sets the opacity of this instance.
(Inherited from Entity.) | |
Orientation |
Gets or sets the orientation of this instance.
(Inherited from Entity.) | |
Position |
Gets or sets the position of this instance.
(Inherited from Entity.) | |
Quaternion | Obsolete.
Gets or sets the quaternion of this instance.
(Inherited from Entity.) | |
RearPosition |
Gets a position directly behind this Entity.
(Inherited from Entity.) | |
RightPosition |
Gets a position directly to the right of this Entity.
(Inherited from Entity.) | |
RightVector |
Gets the right vector of this instance.
(Inherited from Entity.) | |
Rotation |
Gets or sets the rotation of this instance.
(Inherited from Entity.) | |
Speed | (Inherited from Entity.) | |
State | ||
SubmersionLevel |
Gets a value indicating how submersed this entity is.
(Inherited from Entity.) | |
UpVector |
Gets the up vector of this instance.
(Inherited from Entity.) | |
Velocity |
Gets or sets the velocity of this entity.
(Inherited from Entity.) | |
Width |
Gets the width of this Entity.
(Inherited from Entity.) |
Name | Description | |
---|---|---|
ApplyForce |
Applies force to this instance.
(Inherited from Entity.) | |
AttachBlip |
Creates a new Blip and attaches it to this instance.
(Inherited from Entity.) | |
AttachTo | (Inherited from Entity.) | |
Delete | Deletes this instance. Any call to a non-existent instance is invalid and will cause an exception. | |
Detach | (Inherited from Entity.) | |
Dismiss | If this instance is marked as persistent, makes the entity non-persistent. Non-persistent entities will be deleted from the game world during clean ups. This is equivalent to setting IsPersistent to false. | |
DistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
(Inherited from Entity.) | |
DistanceTo(Vector3) |
Gets the distance from this instance to the specified position.
(Inherited from Entity.) | |
DistanceTo2D(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
(Inherited from Entity.) | |
DistanceTo2D(Vector3) |
Gets the distance from this instance to the specified position.
(Inherited from Entity.) | |
Equals(Entity) |
Indicates whether the current instance is equal to another instance of the same type.
(Inherited from Entity.) | |
Equals(IHandleable) |
Indicates whether the current IHandleable is equal to another IHandleable.
(Inherited from Entity.) | |
Face(ISpatial) |
Sets the orientation of this instance to face the specified ISpatial.
(Inherited from Entity.) | |
Face(Vector3) |
Sets the orientation of this instance to face the specified position.
(Inherited from Entity.) | |
GetAttachedBlip |
Gets the first Blip attached to this instance.
(Inherited from Entity.) | |
GetAttachedBlips |
Gets all Blips attached to this instance.
(Inherited from Entity.) | |
GetBoneAxes(Int32, Vector3, Vector3, Vector3) |
Gets the axes of the specified bone. That is, three vectors pointing right, forward and up, relative to the bone's orientation.
(Inherited from Entity.) | |
GetBoneAxes(String, Vector3, Vector3, Vector3) |
Gets the axes of the specified bone. That is, three vectors pointing right, forward and up, relative to the bone's orientation.
(Inherited from Entity.) | |
GetBoneIndex |
Gets the index of a bone of this Entity, given the bone's name.
(Inherited from Entity.) | |
GetBoneOrientation(Int32) |
Gets the orientation of the specified bone.
(Inherited from Entity.) | |
GetBoneOrientation(String) |
Gets the orientation of the specified bone.
(Inherited from Entity.) | |
GetBonePosition(Int32) |
Gets the position of the specified bone, in world space.
(Inherited from Entity.) | |
GetBonePosition(String) |
Gets the position of the specified bone, in world space.
(Inherited from Entity.) | |
GetBoneRotation(Int32) |
Gets the rotation of the specified bone.
(Inherited from Entity.) | |
GetBoneRotation(String) |
Gets the rotation of the specified bone.
(Inherited from Entity.) | |
GetLastCollision(Vector3) |
Gets the last collision of this entity.
(Inherited from Entity.) | |
GetLastCollision(Vector3, Vector3) |
Gets the last collision of this entity.
(Inherited from Entity.) | |
GetLastCollision(Vector3, Vector3, String) |
Gets the last collision of this entity.
(Inherited from Entity.) | |
GetOffsetPosition |
Gets a position offset relative to this instance, based on the instance's position and direction.
(Inherited from Entity.) | |
GetOffsetPositionFront |
Gets a position that is the specified offset towards the entity's front.
(Inherited from Entity.) | |
GetOffsetPositionRight |
Gets a position that is the specified offset towards the entity's right.
(Inherited from Entity.) | |
GetOffsetPositionUp |
Gets a position that is the specified offset towards the entity's top.
(Inherited from Entity.) | |
GetPositionOffset | Gets the offset to the specified world position, relative to this Entity. This is essentially the opposite of GetOffsetPosition(Vector3) | |
GiveTo | ||
HasBeenDamagedBy |
Determines whether this entity has been damaged by the specified entity.
(Inherited from Entity.) | |
HasBone(Int32) |
Determines whether this Entity has the specified bone.
(Inherited from Entity.) | |
HasBone(String) |
Determines whether this Entity has the specified bone.
(Inherited from Entity.) | |
IsTouching |
Determines whether this entity is touching the specified entity.
(Inherited from Entity.) | |
IsValid |
Determines whether this instance still represents an existing entity within the game world. Calls to an invalid instance is illegal and will result in an exception.
(Inherited from Entity.) | |
MakePersistent |
Makes this entity persistent.
(Inherited from Entity.) | |
SetPositionWithSnap | Sets the position of this Entity to the specified value. Unlike Position, if the specified position is in the ground, the position will be adjusted to place the entity above it. | |
SetPositionX |
Sets X-component of the Position of this entity.
(Inherited from Entity.) | |
SetPositionY |
Sets Y-component of the Position of this entity.
(Inherited from Entity.) | |
SetPositionZ |
Sets Z-component of the Position of this entity.
(Inherited from Entity.) | |
SetQuaternionW |
Sets W-component of the Quaternion of this entity.
(Inherited from Entity.) | |
SetQuaternionX |
Sets X-component of the Quaternion of this entity.
(Inherited from Entity.) | |
SetQuaternionY |
Sets Y-component of the Quaternion of this entity.
(Inherited from Entity.) | |
SetQuaternionZ |
Sets Z-component of the Quaternion of this entity.
(Inherited from Entity.) | |
SetRotationPitch |
Sets Pitch-component of the Rotation of this entity.
(Inherited from Entity.) | |
SetRotationRoll |
Sets Roll-component of the Rotation of this entity.
(Inherited from Entity.) | |
SetRotationYaw |
Sets Yaw-component of the Rotation of this entity.
(Inherited from Entity.) | |
TravelDistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance, if using the road system.
(Inherited from Entity.) | |
TravelDistanceTo(Vector3) |
Gets the distance from this instance to the specified position, if using the road system.
(Inherited from Entity.) |