| Name | Description |
---|
 | AchieveHeading(Single) | |
 | AchieveHeading(Single, Int32) | |
 | AimWeaponAt(Entity, Int32) | |
 | AimWeaponAt(Vector3, Int32) | |
 | ChaseWithGroundVehicle | |
 | ChaseWithHelicopter | |
 | ChaseWithPlane | |
 | Clear | |
 | ClearImmediately |
Clears the Ped's tasks immediately.
|
 | ClearSecondary |
Clears only the Ped's secondary task.
|
 | Climb | |
 | ClimbLadder | |
 | Cower | |
 | CruiseWithVehicle(Single) |
Makes the Ped cruise with its current vehicle, using flag [F:<unknown type>.Normal].
|
 | CruiseWithVehicle(Single, VehicleDrivingFlags) | |
 | CruiseWithVehicle(Vehicle, Single, VehicleDrivingFlags) | |
 | DriveToPosition(Vector3, Single, VehicleDrivingFlags) | |
 | DriveToPosition(Vector3, Single, VehicleDrivingFlags, Single) | |
 | DriveToPosition(Vehicle, Vector3, Single, VehicleDrivingFlags, Single) | |
 | EnterVehicle(Vehicle, Int32) | |
 | EnterVehicle(Vehicle, Int32, EnterVehicleFlags) | |
 | EnterVehicle(Vehicle, Int32, Int32) | |
 | EnterVehicle(Vehicle, Int32, Single) | |
 | EnterVehicle(Vehicle, Int32, Int32, EnterVehicleFlags) | |
 | EnterVehicle(Vehicle, Int32, Int32, Single) | |
 | EnterVehicle(Vehicle, Int32, Int32, Single, EnterVehicleFlags) | |
 | ExitCover | |
 | ExitCover(ExitCoverTaskFlags) | |
 | ExitCover(ExitCoverTaskFlags, Vector3) | |
 | FightAgainst(Ped) | |
 | FightAgainst(Ped, Int32) | |
 | FightAgainstClosestHatedTarget(Single) | |
 | FightAgainstClosestHatedTarget(Single, Int32) | |
 | FireWeaponAt(Entity, Int32, FiringPattern) | |
 | FireWeaponAt(Vector3, Int32, FiringPattern) | |
 | Flee(Ped, Single, Int32) | |
 | Flee(Vector3, Single, Int32) | |
 | FollowNavigationMeshToPosition(Vector3, Single, Single) | |
 | FollowNavigationMeshToPosition(Vector3, Single, Single, Int32) | |
 | FollowNavigationMeshToPosition(Vector3, Single, Single, Single) | |
 | FollowNavigationMeshToPosition(Vector3, Single, Single, Single, Int32) | |
 | FollowPointRoute | |
 | FollowToOffsetFromEntity | |
 | GoStraightToPosition | |
 | GoToOffsetFromEntity(Entity, Single, Single, Single) | |
 | GoToOffsetFromEntity(Entity, Int32, Single, Single, Single) |
Makes the Ped go to an offset from the specified Entity.
|
 | GoToWhileAiming(Entity, Single, Single) |
Makes the Ped go to the specified Entity while aiming at it.
|
 | GoToWhileAiming(Entity, Entity, Single, Single, Boolean, FiringPattern) | |
 | GoToWhileAiming(Entity, Vector3, Single, Single, Boolean, FiringPattern) | |
 | GoToWhileAiming(Vector3, Entity, Single, Single, Boolean, FiringPattern) | |
 | GoToWhileAiming(Vector3, Vector3, Single, Single, Boolean, FiringPattern) | |
 | Jump | |
 | LandPlane(Vector3, Vector3) | |
 | LandPlane(Vehicle, Vector3, Vector3) | |
 | LeaveVehicle(LeaveVehicleFlags) | |
 | LeaveVehicle(Vehicle, LeaveVehicleFlags) | |
 | Parachute | |
 | ParachuteToTarget | |
 | ParkVehicle(Vector3, Single) | |
 | ParkVehicle(Vehicle, Vector3, Single) | |
 | Pause | |
 | PerformDrivingManeuver(VehicleManeuver) | |
 | PerformDrivingManeuver(Vehicle, VehicleManeuver) | |
 | PerformDrivingManeuver(Vehicle, VehicleManeuver, Int32) | |
 | PlayAnimation(AnimationDictionary, String, Single, AnimationFlags) | |
 | PlayAnimation(AnimationDictionary, String, Int32, Single, Single, Single, AnimationFlags) | |
 | PutHandsUp | |
 | RappelFromHelicopter |
Makes the Ped rappel from the current vehicle. The vehicle must be a helicopter and the set the Ped is on must support rappelling.
|
 | ReactAndFlee | |
 | ReloadWeapon | |
 | ShuffleToAdjacentSeat |
Makes the Ped shuffle to an adjacent seat in the Ped's current vehicle.
|
 | ShuffleToAdjacentSeat(Vehicle) |
Makes the Ped shuffle to an adjacent seat in the specified vehicle.
|
 | SmashCarWindow |
Makes this Ped smash the window at the seat of the vehicle it's currently sitting in.
|
 | StandStill | |
 | TakeCoverAt | |
 | TakeCoverFrom(Ped, Int32) | |
 | TakeCoverFrom(Vector3, Int32) | |
 | TakeCoverFrom(Ped, Int32, Boolean) | |
 | TakeCoverFrom(Vector3, Int32, Boolean) | |
 | Wander | |