[This is preliminary documentation and is subject to change.]
Represents a game asset. Game assets are blueprints that describe an object. For example, a weapon asset specifies what model a weapon will use, how fast it shoots, how many bullets it has, etc.
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
public interface INamedAsset : IAsset
Public Interface INamedAsset Inherits IAsset
public interface class INamedAsset : IAsset
Thetype exposes the following members.
Gets or sets a value indicating whether this asset has been loaded.(Inherited from IAsset.)
Gets the name of this asset.
Unloads this asset from memory.(Inherited from IAsset.)
Starts loading this asset into memory.(Inherited from IAsset.)
Starts loading this asset into memory and waits for it to finish loading.(Inherited from IAsset.)