INamedAsset Interface

RAGE Plugin Hook Documentation

[This is preliminary documentation and is subject to change.]

Represents a game asset. Game assets are blueprints that describe an object. For example, a weapon asset specifies what model a weapon will use, how fast it shoots, how many bullets it has, etc.

Namespace:  Rage
Assembly:  RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax

public interface INamedAsset : IAsset

The INamedAsset type exposes the following members.

Properties

  NameDescription
Public propertyIsLoaded
Gets or sets a value indicating whether this asset has been loaded.
(Inherited from IAsset.)
Public propertyName
Gets the name of this asset.
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Methods

  NameDescription
Public methodDismiss
Unloads this asset from memory.
(Inherited from IAsset.)
Public methodLoad
Starts loading this asset into memory.
(Inherited from IAsset.)
Public methodLoadAndWait
Starts loading this asset into memory and waits for it to finish loading.
(Inherited from IAsset.)
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See Also

Reference