[This is preliminary documentation and is subject to change.]
Represents a game asset. Game assets are blueprints that describe an object. For example, a weapon asset specifies what model a weapon will use, how fast it shoots, how many bullets it has, etc.
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax
The IHashedAsset type exposes the following members.
Properties
Name | Description | |
---|---|---|
Hash |
Gets the hash of this asset.
| |
IsLoaded |
Gets or sets a value indicating whether this asset has been loaded.
(Inherited from IAsset.) |
Methods
Name | Description | |
---|---|---|
Dismiss |
Unloads this asset from memory.
(Inherited from IAsset.) | |
Load |
Starts loading this asset into memory.
(Inherited from IAsset.) | |
LoadAndWait |
Starts loading this asset into memory and waits for it to finish loading.
(Inherited from IAsset.) |
See Also