[This is preliminary documentation and is subject to change.]
RageGame
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
The Game type exposes the following members.
| Name | Description | |
|---|---|---|
| AlwaysReceiveKeyEvents |
Gets or sets a value indicating whether this plugin will still receive key events even if input focus is set to an active form.
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| BuildNumber |
Gets the build number of the game.
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| Console |
Gets the console.
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| DisableAutomaticRespawn |
Gets or sets a value indicating whether automatic respawns are disabled, allowing plugins to implement custom respawn systems.
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| FadeScreenOutOnDeath |
Gets or sets a value indicating whether the game will fade out the screen when the player dies.
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| FrameCount |
Gets the total number of frames that's been rendered this session.
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| FrameRate |
Gets the current frame rate.
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| FrameTime |
Gets the time it currently takes to render a frame, in milliseconds.
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| GameTime |
Gets the game time in milliseconds. Unlike TickCount this value is scaled based on the game time dilation.
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| IsAltKeyDownRightNow |
Gets a value indicating whether either alt key is down.
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| IsControlKeyDownRightNow |
Gets a value indicating whether either control key is down.
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| IsControllerConnected |
Gets a value indicating whether a gamepad is connected.
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| IsFullMapRevealForced |
Sets a value indicating whether the entire map is currently forced to be revealed.
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| IsLoading |
Gets a value indicating whether the game is currently displaying the loading screen.
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| IsMissionActive |
Gets or sets a value indicating whether a mission is currently active.
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| IsPaused | Gets or sets whether the game is paused. The game cannot be paused in certain cases, eg. when the console is open. | |
| IsScreenFadedIn |
Gets a value indicating whether the screen is currently faded in.
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| IsScreenFadedOut |
Gets a value indicating whether the screen is currently faded out.
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| IsScreenFadingIn |
Gets a value indicating whether the screen is currently fading in.
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| IsScreenFadingOut |
Gets a value indicating whether the screen is currently fading out.
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| IsShiftKeyDownRightNow |
Gets a value indicating whether either shift key is down.
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| LocalPlayer |
Gets the local Player instance.
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| MaxWantedLevel |
Gets or sets the maximum wanted level.
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| ProductVersion |
Gets the product version of the game.
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| Resolution | Gets the current game resolution.
This is the resolution of the game window, not the actual screen resolution. | |
| ShowPoliceBlipsOnRadar |
Sets a value indicating whether blips representing police units should be shown on the radar when the local player is wanted.
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| TickCount | ||
| TimeScale |
Gets or sets the time scale multiplier.
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| Name | Description | |
|---|---|---|
| AddConsoleCommands |
Adds console commands defined in the calling assembly.
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| AddConsoleCommands(MethodInfo) |
Adds console commands from the specified methods.
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| AddConsoleCommands(Type) |
Adds console commands from the specified types.
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| AllocateMemory |
Allocates a block of memory of the specified size using VirtualAlloc.
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| CreateTextureFromFile |
Creates a new texture from the specified file.
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| DisableControlAction | ||
| DisplayHelp(String) |
Displays the specified text in the help box.
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| DisplayHelp(String, Boolean) |
Displays the specified text in the help box.
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| DisplayHelp(String, Int32) |
Displays the specified text in the help box.
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| DisplayNotification(String) |
Adds a new notification above the map.
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| DisplayNotification(String, String, String, String, String) |
Adds a new notification above the map.
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| DisplaySubtitle(String) | Displays the specified text in a subtitle. The display duration will be automatically calculated based on the reading speed of the average human. | |
| DisplaySubtitle(String, Int32) |
Displays the specified text in a subtitle for the specified duration.
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| FadeScreenIn(Int32) |
Fades the screen in over the specified amount of time.
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| FadeScreenIn(Int32, Boolean) |
Fades the screen in over the specified amount of time.
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| FadeScreenOut(Int32) |
Fades the screen out over the specified amount of time.
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| FadeScreenOut(Int32, Boolean) |
Fades the screen out over the specified amount of time.
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| FindAllOccurrencesOfPattern(String) |
Finds all occurrences of the specified pattern of bytes in the game's memory.
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| FindAllOccurrencesOfPattern(String, IntPtr) |
Finds all occurrences of the specified pattern of bytes in the game's memory.
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| FindPattern(String) |
Finds the specified pattern of bytes in the game's memory.
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| FindPattern(String, IntPtr) |
Finds the specified pattern of bytes in the game's memory.
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| FreeMemory |
Frees the memory previously allocated by AllocateMemory(Int64), using VirtualFree.
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| GetAchievementProgress |
Gets the progress of the specified achievement.
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| GetClipboardText |
Gets the text in the clipboard.
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| GetHashKey |
Computes the hash of the given text using Jenkin's one-at-a-time algorithm.
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| GetKeyboardState |
Gets the current state of the keyboard.
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| GetLocalizedString |
Gets the localized string from the specified localization string id.
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| GetMouseState |
Gets the current state of the mouse.
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| GetMouseWheelDelta |
Gets the amount the mouse wheel has scrolled.
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| GetNativeAddress |
Gets the address of the native function with the specified name.
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| GetRunningScripts |
Gets the names of all currently running game scripts.
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| GetScriptGlobalVariableAddress |
Gets the address of the script global variable with the specified id.
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| HandleRespawn |
Marks the current respawning of the local player as completed, allowing normal game functions, like HUD, opening the menu, etc.
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| HasAchievementBeenPassed |
Determines whether the specified achievement has been passed.
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| HideHelp |
Hides the current help box.
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| IsControlJustPressed | ||
| IsControlJustReleased | ||
| IsControllerButtonDown | ||
| IsControllerButtonDownRightNow | ||
| IsControlPressed | ||
| IsKeyDown | ||
| IsKeyDownRightNow | ||
| LockMinimapAngle |
Locks the minimap to the specified angle.
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| LockMinimapPosition(Vector2) |
Locks the minimap to the specified world position.
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| LockMinimapPosition(Vector3) |
Locks the minimap to the specified world position.
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| LockMinimapPosition(Single, Single) |
Locks the minimap to the specified world position.
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| LogExtremelyVerbose |
Logs the specified text to the RAGE Plugin Hook log file, if the current logging verbosity setting is equal to, or greater than [!:LoggingVerbosity::ExtremelyVerbose].
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| LogExtremelyVerboseDebug | Logs the specified text to the RAGE Plugin Hook log file, if the current logging verbosity setting is equal to, or greater than [!:LoggingVerbosity::ExtremelyVerbose]. When the calling Assembly is not compiled in DEBUG mode, calls to this method will not be compiled. | |
| LogTrivial |
Logs the specified text to the RAGE Plugin Hook log file, if the current logging verbosity setting is equal to, or greater than [!:LoggingVerbosity::Trivial].
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| LogTrivialDebug | Logs the specified text to the RAGE Plugin Hook log file, if the current logging verbosity setting is equal to, or greater than [!:LoggingVerbosity::Trivial]. When the calling Assembly is not compiled in DEBUG mode, calls to this method will not be compiled. | |
| LogVerbose |
Logs the specified text to the RAGE Plugin Hook log file, if the current logging verbosity setting is equal to, or greater than [!:LoggingVerbosity::Verbose].
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| LogVerboseDebug | Logs the specified text to the RAGE Plugin Hook log file, if the current logging verbosity setting is equal to, or greater than [!:LoggingVerbosity::Verbose]. When the calling Assembly is not compiled in DEBUG mode, calls to this method will not be compiled. | |
| LogVeryVerbose |
Logs the specified text to the RAGE Plugin Hook log file, if the current logging verbosity setting is equal to, or greater than [!:LoggingVerbosity::VeryVerbose].
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| LogVeryVerboseDebug | Logs the specified text to the RAGE Plugin Hook log file, if the current logging verbosity setting is equal to, or greater than [!:LoggingVerbosity::VeryVerbose]. When the calling Assembly is not compiled in DEBUG mode, calls to this method will not be compiled. | |
| ReloadActivePlugin |
Reloads the active plugin.
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| RemoveNotification |
Removes the specified notification.
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| SetClipboardText |
Sets the text in the clipboard.
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| SetRadarZoomLevelThisFrame |
Sets the zoom level of the radar this frame.
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| SetRelationshipBetweenRelationshipGroups |
Sets the relationship between the specified relationship groups.
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| StartNewScript(String) |
Starts a new instance of the game script with the specified name with a stack size of 1424.
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| StartNewScript(String, Int32) |
Starts a new instance of the game script with the specified name and stack size.
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| TerminateActivePlugin |
Terminates the active plugin.
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| TerminateAllScripts |
Terminates all scripts.
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| TerminateAllScriptsWithName |
Terminates all scripts with the specified name.
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| UnloadActivePlugin |
Unloads the active plugin.
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| UnlockMinimapAngle |
Unlocks the angle of the minimap.
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| UnlockMinimapPosition |
Unlocks the position of the minimap.
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| Name | Description | |
|---|---|---|
| FrameRender | Called on each tick to gather render calls.
This is not called on each frame, but rather each game tick, and draw calls get queued for the frame renderer. | |
| RawFrameRender | Called on each frame. Natives cannot be called in here, and any attempt to may crash the game. |