[This is preliminary documentation and is subject to change.]
The Game type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() ![]() | AlwaysReceiveKeyEvents |
Gets or sets a value indicating whether this plugin will still receive key events even if input focus is set to an active form.
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![]() ![]() | BuildNumber |
Gets the build number of the game.
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![]() ![]() | Console |
Gets the console.
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![]() ![]() | DisableAutomaticRespawn |
Gets or sets a value indicating whether automatic respawns are disabled, allowing plugins to implement custom respawn systems.
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![]() ![]() | FadeScreenOutOnDeath |
Gets or sets a value indicating whether the game will fade out the screen when the player dies.
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![]() ![]() | FrameCount |
Gets the total number of frames that's been rendered this session.
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![]() ![]() | FrameRate |
Gets the current frame rate.
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![]() ![]() | FrameTime |
Gets the time it currently takes to render a frame, in milliseconds.
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![]() ![]() | GameTime |
Gets the game time in milliseconds. Unlike TickCount this value is scaled based on the game time dilation.
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![]() ![]() | IsAltKeyDownRightNow |
Gets a value indicating whether either alt key is down.
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![]() ![]() | IsControlKeyDownRightNow |
Gets a value indicating whether either control key is down.
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![]() ![]() | IsControllerConnected |
Gets a value indicating whether a gamepad is connected.
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![]() ![]() | IsFullMapRevealForced |
Sets a value indicating whether the entire map is currently forced to be revealed.
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![]() ![]() | IsLoading |
Gets a value indicating whether the game is currently displaying the loading screen.
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![]() ![]() | IsMissionActive |
Gets or sets a value indicating whether a mission is currently active.
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![]() ![]() | IsPaused | Gets or sets whether the game is paused. The game cannot be paused in certain cases, eg. when the console is open. |
![]() ![]() | IsScreenFadedIn |
Gets a value indicating whether the screen is currently faded in.
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![]() ![]() | IsScreenFadedOut |
Gets a value indicating whether the screen is currently faded out.
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![]() ![]() | IsScreenFadingIn |
Gets a value indicating whether the screen is currently fading in.
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![]() ![]() | IsScreenFadingOut |
Gets a value indicating whether the screen is currently fading out.
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![]() ![]() | IsShiftKeyDownRightNow |
Gets a value indicating whether either shift key is down.
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![]() ![]() | LocalPlayer |
Gets the local Player instance.
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![]() ![]() | MaxWantedLevel |
Gets or sets the maximum wanted level.
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![]() ![]() | ProductVersion |
Gets the product version of the game.
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![]() ![]() | Resolution | Gets the current game resolution.
This is the resolution of the game window, not the actual screen resolution. |
![]() ![]() | ShowPoliceBlipsOnRadar |
Sets a value indicating whether blips representing police units should be shown on the radar when the local player is wanted.
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![]() ![]() | TickCount | |
![]() ![]() | TimeScale |
Gets or sets the time scale multiplier.
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See Also