[This is preliminary documentation and is subject to change.]
Represents an animation task. This class cannot be inherited.
Inheritance Hierarchy
RageTask
RageAnimationTask
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax
The AnimationTask type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() | AnimationDictionary | |
![]() | AnimationName | |
![]() | CurrentTime |
Gets or sets the current time of the animation being played by this task, in seconds.
|
![]() | CurrentTimeRatio |
Gets or sets the current time ratio of the animation being played by this task.
|
![]() | IsActive | Gets a value indicating whether this task is active. A task is considered active if its status is not None. |
![]() | IsPlaying | Gets a value indicating whether the animation represented by this task is currently playing. |
![]() | Length |
Gets the length of the animation represented by this task, in seconds.
|
![]() | Name |
Gets the name of the method that was used to invoke this task. Eg. "RappelFromHelicopter".
(Inherited from Task.) |
![]() | Ped |
Gets the Ped this task is assigned to.
(Inherited from Task.) |
![]() | PlayRate |
Sets the speed multiplier of the animation being played by this task.
|
![]() | RemainingTimeRatio |
Gets or sets the remaining time ratio of the animation being played by this task.
|
![]() | Status |
Gets the current status of this task.
(Inherited from Task.) |
Methods
Name | Description | |
---|---|---|
![]() | WaitForCompletion |
Sleeps the active GameFiber until the task completes.
(Inherited from Task.) |
![]() | WaitForCompletion(Int32) |
Sleeps the active GameFiber until the task completes.
(Inherited from Task.) |
![]() | WaitForStatus(TaskStatus) |
Sleeps the active GameFiber until the task reaches the specified status.
(Inherited from Task.) |
![]() | WaitForStatus(TaskStatus, Int32) |
Sleeps the active GameFiber until the task reaches the specified status.
(Inherited from Task.) |
See Also