[This is preliminary documentation and is subject to change.]
The World type exposes the following members.
Properties
Name | Description | |
---|---|---|
![]() ![]() | DateTime |
Gets or sets the date and time.
|
![]() ![]() | IsTimeOfDayFrozen |
Gets or sets a value whether the time of day is frozen.
|
![]() ![]() | KeepAllPathNodesInMemory | Obsolete. |
![]() ![]() | NumberOfFires |
Gets the total number of fires currently in the game world.
|
![]() ![]() | ObjectCapacity |
Gets the total number of Objects that can exist in the game world at any given time.
|
![]() ![]() | PedCapacity |
Gets the total number of Peds that can exist in the game world at any given time.
|
![]() ![]() | TimeOfDay |
Gets or sets the time of day.
|
![]() ![]() | VehicleCapacity |
Gets the total number of Vehicles that can exist in the game world at any given time.
|
![]() ![]() | WaterPuddlesIntensity |
Gets or sets the intensity of water puddles. This value automatically increases or decreases based on percipitation.
|
![]() ![]() | Weather |
Gets or sets the current weather.
|
See Also