[This is preliminary documentation and is subject to change.]
The HandlingData type exposes the following members.
Properties
| Name | Description | |
|---|---|---|
| AntiRollBarBiasFront |
Gets or sets the bias between front and rear for the anti-roll bar.
| |
| AntiRollBarForce |
Gets or sets the spring constant that is transmitted to the opposite wheel when under compression. Larger numbers result in a larger force being applied.
| |
| BrakeForce | ||
| CamberStiffnesss | ||
| CenterOfMassOffset | ||
| ClutchChangeRateScaleDownShift |
Gets or sets the clutch speed multiplier on down shifts.
| |
| ClutchChangeRateScaleUpShift |
Gets or sets the clutch speed multiplier on up shifts.
| |
| CollisionDamageMultiplier | ||
| DamageFlags | ||
| DeformationDamageMultiplier | ||
| DriveInertia |
Gets or sets the drive inertia. A lower drive inertia slows engine acceleration. If you want a vehicle with high torque but slow acceleration (e.g. a truck) lower the driver inertia but specify a high drive force.
| |
| EngineDamageMultiplier | ||
| HandBrakeForce | ||
| Handle | ||
| HandlingFlags | ||
| Hash | ||
| InertiaMultiplier | ||
| InitialDriveForce |
Gets or sets the power engine produces in top gear.
| |
| InitialDriveGears |
Gets or sets the number of gears (excluding reverse).
| |
| Mass | ||
| MemoryAddress | ||
| ModelFlags | ||
| MonetaryValue | ||
| OilVolume | ||
| PercentSubmerged |
Gets or sets the drag coefficient on the RAGE physics archetype of the vehicle (proportional to velocity squared). Increase to simulate aerodynamic drag.
| |
| PetrolTankVolume | ||
| RollCenterHeightFront | ||
| RollCenterHeightRear | ||
| SeatOffsetDistanceX | ||
| SeatOffsetDistanceY | ||
| SeatOffsetDistanceZ | ||
| SteeringLock | ||
| SuspensionBiasFront |
Gets or sets damping scale bias between front and rear wheels. if more wheels at back (e.g. trucks) front suspension should be stronger.
| |
| SuspensionCompressionDamping | ||
| SuspensionForce |
Gets or sets the suspension force. Lower limit for zero force at full extension is calculated using (1.0f / (force * number of wheels)).
| |
| SuspensionLowerLimit |
Gets or sets how far the wheels can move down from their original position.
| |
| SuspensionRaise |
Gets or sets the adjustment from artist positioning.
| |
| SuspensionReboundDamping | ||
| SuspensionUpperLimit |
Gets or sets how far the wheels can move up from their original position.
| |
| TopSpeed | Gets or sets the max speed in top gear (used when configuring gears). This value is initialized using InitialDriveMaxFlatVel in handlingdata.meta multiplied by 1.2f. | |
| TractionBiasFront | ||
| TractionCurveMaximum | ||
| TractionCurveMinimum | ||
| TractionLossMultiplier |
Gets or sets how much traction is affected by material grip differences from 1.0f.
| |
| TractionSpringDeltaMaximum |
Gets or sets the maximum distance for traction spring.
| |
| WeaponDamageMultiplier |
See Also