[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "T:Rage.HandlingData"]
Inheritance Hierarchy
RageHandlingData
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax
The HandlingData type exposes the following members.
Properties
| Name | Description | |
|---|---|---|
|  | AntiRollBarBiasFront | 
Gets or sets the bias between front and rear for the anti-roll bar.
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|  | AntiRollBarForce | 
Gets or sets the spring constant that is transmitted to the opposite wheel when under compression. Larger numbers result in a larger force being applied.
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|  | BrakeForce | |
|  | CamberStiffnesss | |
|  | CenterOfMassOffset | |
|  | ClutchChangeRateScaleDownShift | 
Gets or sets the clutch speed multiplier on down shifts.
 | 
|  | ClutchChangeRateScaleUpShift | 
Gets or sets the clutch speed multiplier on up shifts.
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|  | CollisionDamageMultiplier | |
|  | DamageFlags | |
|  | DeformationDamageMultiplier | |
|  | DriveInertia | 
Gets or sets the drive inertia. A lower drive inertia slows engine acceleration. If you want a vehicle with high torque but slow acceleration (e.g. a truck) lower the driver inertia but specify a high drive force.
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|  | EngineDamageMultiplier | |
|  | HandBrakeForce | |
|  | Handle | |
|  | HandlingFlags | |
|  | Hash | |
|  | InertiaMultiplier | |
|  | InitialDriveForce | 
Gets or sets the power engine produces in top gear.
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|  | InitialDriveGears | 
Gets or sets the number of gears (excluding reverse).
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|  | Mass | |
|  | MemoryAddress | |
|  | ModelFlags | |
|  | MonetaryValue | |
|  | OilVolume | |
|  | PercentSubmerged | 
Gets or sets the drag coefficient on the RAGE physics archetype of the vehicle (proportional to velocity squared). Increase to simulate aerodynamic drag.
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|  | PetrolTankVolume | |
|  | RollCenterHeightFront | |
|  | RollCenterHeightRear | |
|  | SeatOffsetDistanceX | |
|  | SeatOffsetDistanceY | |
|  | SeatOffsetDistanceZ | |
|  | SteeringLock | |
|  | SuspensionBiasFront | 
Gets or sets damping scale bias between front and rear wheels. if more wheels at back (e.g. trucks) front suspension should be stronger.
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|  | SuspensionCompressionDamping | |
|  | SuspensionForce | 
Gets or sets the suspension force. Lower limit for zero force at full extension is calculated using (1.0f / (force * number of wheels)).
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|  | SuspensionLowerLimit | 
Gets or sets how far the wheels can move down from their original position.
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|  | SuspensionRaise | 
Gets or sets the adjustment from artist positioning.
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|  | SuspensionReboundDamping | |
|  | SuspensionUpperLimit | 
Gets or sets how far the wheels can move up from their original position.
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|  | TopSpeed | Gets or sets the max speed in top gear (used when configuring gears). This value is initialized using InitialDriveMaxFlatVel in handlingdata.meta multiplied by 1.2f. | 
|  | TractionBiasFront | |
|  | TractionCurveMaximum | |
|  | TractionCurveMinimum | |
|  | TractionLossMultiplier | 
Gets or sets how much traction is affected by material grip differences from 1.0f.
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|  | TractionSpringDeltaMaximum | 
Gets or sets the maximum distance for traction spring.
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|  | WeaponDamageMultiplier | 
Methods
| Name | Description | |
|---|---|---|
|  | Equals(HandlingData) | 
Indicates whether this instance equals the specified HandlingData instance.
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|  | Equals(IHandleable) | 
Indicates whether this instance equals the specified IHandleable instance.
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|   | GetByHash | |
|   | GetByName | |
|  | IsValid | 
Operators
| Name | Description | |
|---|---|---|
|   | Equality | 
Determines whether the the first HandlingData instance represents the same handling data as the second HandlingData instance.
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|   | Inequality | 
Determines whether the the first HandlingData instance represents a different handling data than the second HandlingData instance.
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See Also
