[This is preliminary documentation and is subject to change.]
The Quaternion type exposes the following members.
Methods
Name | Description | |
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Add(Quaternion, Quaternion) |
Adds two quaternions.
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Add(Quaternion, Quaternion, Quaternion) |
Adds two quaternions.
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Barycentric(Quaternion, Quaternion, Quaternion, Single, Single) |
Returns a Quaternion containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle.
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Barycentric(Quaternion, Quaternion, Quaternion, Single, Single, Quaternion) |
Returns a Quaternion containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle.
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Conjugate |
Conjugates the quaternion.
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Conjugate(Quaternion) |
Conjugates a quaternion.
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Conjugate(Quaternion, Quaternion) |
Conjugates a quaternion.
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Divide(Quaternion, Quaternion) |
Divides a quaternion by another.
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Divide(Quaternion, Quaternion, Quaternion) |
Divides a quaternion by another.
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Dot |
Calculates the dot product of two quaternions.
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Equals(Object) |
Returns a value that indicates whether the current instance is equal to a specified object.
(Overrides ValueTypeEquals(Object).) | |
Equals(Quaternion) |
Returns a value that indicates whether the current instance is equal to the specified object.
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Equals(Quaternion, Quaternion) |
Determines whether the specified object instances are considered equal.
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Exponential(Quaternion) |
Exponentiates a quaternion.
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Exponential(Quaternion, Quaternion) |
Exponentiates a quaternion.
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FromAxes | ||
FromRotation | ||
GetAxes | ||
GetAxis | ||
GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
Invert |
Conjugates and renormalizes the quaternion.
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Invert(Quaternion) |
Conjugates and renormalizes the quaternion.
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Invert(Quaternion, Quaternion) |
Conjugates and renormalizes the quaternion.
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Length |
Calculates the length of the quaternion.
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LengthSquared |
Calculates the squared length of the quaternion.
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Lerp(Quaternion, Quaternion, Single) |
Performs a linear interpolation between two quaternion.
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Lerp(Quaternion, Quaternion, Single, Quaternion) |
Performs a linear interpolation between two quaternions.
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Logarithm(Quaternion) |
Calculates the natural logarithm of the specified quaternion.
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Logarithm(Quaternion, Quaternion) |
Calculates the natural logarithm of the specified quaternion.
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Multiply(Quaternion, Quaternion) |
Modulates a quaternion by another.
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Multiply(Quaternion, Single) |
Scales a quaternion by the given value.
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Multiply(Quaternion, Quaternion, Quaternion) |
Modulates a quaternion by another.
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Multiply(Quaternion, Single, Quaternion) |
Scales a quaternion by the given value.
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Negate(Quaternion) |
Reverses the direction of a given quaternion.
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Negate(Quaternion, Quaternion) |
Reverses the direction of a given quaternion.
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Normalize |
Converts the quaternion into a unit quaternion.
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Normalize(Quaternion) |
Converts the quaternion into a unit quaternion.
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Normalize(Quaternion, Quaternion) |
Converts the quaternion into a unit quaternion.
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RotationAxis(Vector3, Single) |
Creates a quaternion given a rotation and an axis.
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RotationAxis(Vector3, Single, Quaternion) |
Creates a quaternion given a rotation and an axis.
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RotationMatrix(Matrix) |
Creates a quaternion given a rotation matrix.
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RotationMatrix(Matrix, Quaternion) |
Creates a quaternion given a rotation matrix.
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RotationYawPitchRoll(Single, Single, Single) |
Creates a quaternion given a yaw, pitch, and roll value.
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RotationYawPitchRoll(Single, Single, Single, Quaternion) |
Creates a quaternion given a yaw, pitch, and roll value.
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Slerp(Quaternion, Quaternion, Single) |
Interpolates between two quaternions, using spherical linear interpolation.
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Slerp(Quaternion, Quaternion, Single, Quaternion) |
Interpolates between two quaternions, using spherical linear interpolation.
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Squad(Quaternion, Quaternion, Quaternion, Quaternion, Single) |
Interpolates between quaternions, using spherical quadrangle interpolation.
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Squad(Quaternion, Quaternion, Quaternion, Quaternion, Single, Quaternion) |
Interpolates between quaternions, using spherical quadrangle interpolation.
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SquadSetup |
Sets up control points for spherical quadrangle interpolation.
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Subtract(Quaternion, Quaternion) |
Subtracts two quaternions.
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Subtract(Quaternion, Quaternion, Quaternion) |
Subtracts two quaternions.
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ToRotation | ||
ToString |
Converts the value of the object to its equivalent string representation.
(Overrides ValueTypeToString.) | |
ToVector |
See Also