[This is preliminary documentation and is subject to change.]
Defines a four dimensional mathematical quaternion.
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax
The Quaternion type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| Quaternion(Vector3, Single) |
Initializes a new instance of the Quaternion structure.
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| Quaternion(Single, Single, Single, Single) |
Initializes a new instance of the Quaternion structure.
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Properties
| Name | Description | |
|---|---|---|
| Angle |
Gets the angle of the quaternion. The quaternion must be normalized.
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| Axis |
Gets the axis components of the quaternion. The quaternion must be normalized.
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| Identity |
Gets the identity Quaternion (0, 0, 0, 1).
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| IsIdentity |
Gets a value indicating whether this instance is an identity Quaternion.
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Methods
| Name | Description | |
|---|---|---|
| Add(Quaternion, Quaternion) |
Adds two quaternions.
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| Add(Quaternion, Quaternion, Quaternion) |
Adds two quaternions.
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| Barycentric(Quaternion, Quaternion, Quaternion, Single, Single) |
Returns a Quaternion containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle.
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| Barycentric(Quaternion, Quaternion, Quaternion, Single, Single, Quaternion) |
Returns a Quaternion containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 2D triangle.
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| Conjugate |
Conjugates the quaternion.
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| Conjugate(Quaternion) |
Conjugates a quaternion.
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| Conjugate(Quaternion, Quaternion) |
Conjugates a quaternion.
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| Divide(Quaternion, Quaternion) |
Divides a quaternion by another.
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| Divide(Quaternion, Quaternion, Quaternion) |
Divides a quaternion by another.
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| Dot |
Calculates the dot product of two quaternions.
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| Equals(Object) |
Returns a value that indicates whether the current instance is equal to a specified object.
(Overrides ValueTypeEquals(Object).) | |
| Equals(Quaternion) |
Returns a value that indicates whether the current instance is equal to the specified object.
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| Equals(Quaternion, Quaternion) |
Determines whether the specified object instances are considered equal.
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| Exponential(Quaternion) |
Exponentiates a quaternion.
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| Exponential(Quaternion, Quaternion) |
Exponentiates a quaternion.
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| FromAxes | ||
| FromRotation | ||
| GetAxes | ||
| GetAxis | ||
| GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
| Invert |
Conjugates and renormalizes the quaternion.
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| Invert(Quaternion) |
Conjugates and renormalizes the quaternion.
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| Invert(Quaternion, Quaternion) |
Conjugates and renormalizes the quaternion.
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| Length |
Calculates the length of the quaternion.
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| LengthSquared |
Calculates the squared length of the quaternion.
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| Lerp(Quaternion, Quaternion, Single) |
Performs a linear interpolation between two quaternion.
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| Lerp(Quaternion, Quaternion, Single, Quaternion) |
Performs a linear interpolation between two quaternions.
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| Logarithm(Quaternion) |
Calculates the natural logarithm of the specified quaternion.
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| Logarithm(Quaternion, Quaternion) |
Calculates the natural logarithm of the specified quaternion.
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| Multiply(Quaternion, Quaternion) |
Modulates a quaternion by another.
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| Multiply(Quaternion, Single) |
Scales a quaternion by the given value.
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| Multiply(Quaternion, Quaternion, Quaternion) |
Modulates a quaternion by another.
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| Multiply(Quaternion, Single, Quaternion) |
Scales a quaternion by the given value.
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| Negate(Quaternion) |
Reverses the direction of a given quaternion.
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| Negate(Quaternion, Quaternion) |
Reverses the direction of a given quaternion.
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| Normalize |
Converts the quaternion into a unit quaternion.
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| Normalize(Quaternion) |
Converts the quaternion into a unit quaternion.
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| Normalize(Quaternion, Quaternion) |
Converts the quaternion into a unit quaternion.
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| RotationAxis(Vector3, Single) |
Creates a quaternion given a rotation and an axis.
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| RotationAxis(Vector3, Single, Quaternion) |
Creates a quaternion given a rotation and an axis.
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| RotationMatrix(Matrix) |
Creates a quaternion given a rotation matrix.
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| RotationMatrix(Matrix, Quaternion) |
Creates a quaternion given a rotation matrix.
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| RotationYawPitchRoll(Single, Single, Single) |
Creates a quaternion given a yaw, pitch, and roll value.
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| RotationYawPitchRoll(Single, Single, Single, Quaternion) |
Creates a quaternion given a yaw, pitch, and roll value.
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| Slerp(Quaternion, Quaternion, Single) |
Interpolates between two quaternions, using spherical linear interpolation.
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| Slerp(Quaternion, Quaternion, Single, Quaternion) |
Interpolates between two quaternions, using spherical linear interpolation.
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| Squad(Quaternion, Quaternion, Quaternion, Quaternion, Single) |
Interpolates between quaternions, using spherical quadrangle interpolation.
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| Squad(Quaternion, Quaternion, Quaternion, Quaternion, Single, Quaternion) |
Interpolates between quaternions, using spherical quadrangle interpolation.
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| SquadSetup |
Sets up control points for spherical quadrangle interpolation.
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| Subtract(Quaternion, Quaternion) |
Subtracts two quaternions.
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| Subtract(Quaternion, Quaternion, Quaternion) |
Subtracts two quaternions.
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| ToRotation | ||
| ToString |
Converts the value of the object to its equivalent string representation.
(Overrides ValueTypeToString.) | |
| ToVector |
Operators
| Name | Description | |
|---|---|---|
| Addition |
Adds two quaternions.
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| Division |
Divides a quaternion by another.
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| Equality |
Tests for equality between two objects.
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| Inequality |
Tests for inequality between two objects.
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| Multiply(Single, Quaternion) |
Scales a quaternion by the given value.
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| Multiply(Quaternion, Quaternion) |
Multiplies a quaternion by another.
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| Multiply(Quaternion, Single) |
Scales a quaternion by the given value.
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| Subtraction |
Subtracts two quaternions.
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| UnaryNegation |
Reverses the direction of a given quaternion.
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Fields
| Name | Description | |
|---|---|---|
| W |
Gets or sets the W component of the quaternion.
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| X |
Gets or sets the X component of the quaternion.
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| Y |
Gets or sets the Y component of the quaternion.
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| Z |
Gets or sets the Z component of the quaternion.
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See Also