[This is preliminary documentation and is subject to change.]
The Matrix type exposes the following members.
Methods
| Name | Description | |
|---|---|---|
| Add(Matrix, Matrix) |
Determines the sum of two matrices.
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| Add(Matrix, Matrix, Matrix) |
Determines the sum of two matrices.
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| AffineTransformation(Single, Vector3, Quaternion, Vector3) |
Creates a 3D affine transformation matrix.
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| AffineTransformation(Single, Vector3, Quaternion, Vector3, Matrix) |
Creates a 3D affine transformation matrix.
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| AffineTransformation2D(Single, Vector2, Single, Vector2) |
Creates a 2D affine transformation matrix.
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| AffineTransformation2D(Single, Vector2, Single, Vector2, Matrix) |
Creates a 2D affine transformation matrix.
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| Billboard(Vector3, Vector3, Vector3, Vector3) |
Creates a spherical billboard that rotates around a specified object position.
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| Billboard(Vector3, Vector3, Vector3, Vector3, Matrix) |
Creates a spherical billboard that rotates around a specified object position.
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| Decompose |
Decomposes the matrix into its scalar, rotational, and translational elements.
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| Determinant |
Calculates the determinant of the matrix.
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| Divide(Matrix, Matrix) |
Determines the quotient of two matrices.
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| Divide(Matrix, Single) |
Scales a matrix by the given value.
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| Divide(Matrix, Matrix, Matrix) |
Determines the quotient of two matrices.
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| Divide(Matrix, Single, Matrix) |
Scales a matrix by the given value.
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| Equals(Object) |
Returns a value that indicates whether the current instance is equal to a specified object.
(Overrides ValueTypeEquals(Object).) | |
| Equals(Matrix) |
Returns a value that indicates whether the current instance is equal to the specified object.
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| Equals(Matrix, Matrix) |
Determines whether the specified object instances are considered equal.
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| GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
| Invert |
Inverts the matrix.
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| Invert(Matrix) |
Calculates the inverse of the specified matrix.
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| Invert(Matrix, Matrix) |
Calculates the inverse of the specified matrix.
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| Lerp(Matrix, Matrix, Single) |
Performs a linear interpolation between two matricies.
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| Lerp(Matrix, Matrix, Single, Matrix) |
Performs a linear interpolation between two matricies.
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| LookAtLH(Vector3, Vector3, Vector3) |
Creates a left-handed, look-at matrix.
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| LookAtLH(Vector3, Vector3, Vector3, Matrix) |
Creates a left-handed, look-at matrix.
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| LookAtRH(Vector3, Vector3, Vector3) |
Creates a right-handed, look-at matrix.
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| LookAtRH(Vector3, Vector3, Vector3, Matrix) |
Creates a right-handed, look-at matrix.
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| Multiply(Matrix, Matrix) |
Determines the product of two matrices.
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| Multiply(Matrix, Single) |
Scales a matrix by the given value.
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| Multiply(Matrix, Matrix, Matrix) |
Determines the product of two matrices.
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| Multiply(Matrix, Single, Matrix) |
Scales a matrix by the given value.
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| Multiply(Matrix, Matrix, Matrix) |
Determines the products of of an array of matrices by a single matrix.
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| Multiply(Matrix, Matrix, Matrix) |
Determines the products of two arrays of matrices.
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| Multiply(Matrix*, Matrix*, Matrix*, Int32) |
Determines the products of two arrays of matrices.
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| Multiply(Matrix, Matrix, Matrix, Int32, Int32) |
Determines the products of of an array of matrices by a single matrix.
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| Multiply(Matrix, Matrix, Matrix, Int32, Int32) |
Determines the products of two arrays of matrices.
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| Negate(Matrix) |
Negates a matrix.
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| Negate(Matrix, Matrix) |
Negates a matrix.
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| OrthoLH(Single, Single, Single, Single) |
Creates a left-handed, orthographic projection matrix.
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| OrthoLH(Single, Single, Single, Single, Matrix) |
Creates a left-handed, orthographic projection matrix.
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| OrthoOffCenterLH(Single, Single, Single, Single, Single, Single) |
Creates a left-handed, customized orthographic projection matrix.
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| OrthoOffCenterLH(Single, Single, Single, Single, Single, Single, Matrix) |
Creates a left-handed, customized orthographic projection matrix.
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| OrthoOffCenterRH(Single, Single, Single, Single, Single, Single) |
Creates a right-handed, customized orthographic projection matrix.
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| OrthoOffCenterRH(Single, Single, Single, Single, Single, Single, Matrix) |
Creates a right-handed, customized orthographic projection matrix.
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| OrthoRH(Single, Single, Single, Single) |
Creates a right-handed, orthographic projection matrix.
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| OrthoRH(Single, Single, Single, Single, Matrix) |
Creates a right-handed, orthographic projection matrix.
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| PerspectiveFovLH(Single, Single, Single, Single) |
Creates a left-handed, perspective projection matrix based on a field of view.
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| PerspectiveFovLH(Single, Single, Single, Single, Matrix) |
Creates a left-handed, perspective projection matrix based on a field of view.
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| PerspectiveFovRH(Single, Single, Single, Single) |
Creates a right-handed, perspective projection matrix based on a field of view.
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| PerspectiveFovRH(Single, Single, Single, Single, Matrix) |
Creates a right-handed, perspective projection matrix based on a field of view.
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| PerspectiveLH(Single, Single, Single, Single) |
Creates a left-handed, perspective projection matrix.
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| PerspectiveLH(Single, Single, Single, Single, Matrix) |
Creates a left-handed, perspective projection matrix.
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| PerspectiveOffCenterLH(Single, Single, Single, Single, Single, Single) |
Creates a left-handed, customized perspective projection matrix.
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| PerspectiveOffCenterLH(Single, Single, Single, Single, Single, Single, Matrix) |
Creates a left-handed, customized perspective projection matrix.
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| PerspectiveOffCenterRH(Single, Single, Single, Single, Single, Single) |
Creates a right-handed, customized perspective projection matrix.
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| PerspectiveOffCenterRH(Single, Single, Single, Single, Single, Single, Matrix) |
Creates a right-handed, customized perspective projection matrix.
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| PerspectiveRH(Single, Single, Single, Single) |
Creates a right-handed, perspective projection matrix.
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| PerspectiveRH(Single, Single, Single, Single, Matrix) |
Creates a right-handed, perspective projection matrix.
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| RotationAxis(Vector3, Single) |
Creates a matrix that rotates around an arbitary axis.
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| RotationAxis(Vector3, Single, Matrix) |
Creates a matrix that rotates around an arbitary axis.
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| RotationQuaternion(Quaternion) |
Creates a rotation matrix from a quaternion.
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| RotationQuaternion(Quaternion, Matrix) |
Creates a rotation matrix from a quaternion.
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| RotationX(Single) |
Creates a matrix that rotates around the x-axis.
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| RotationX(Single, Matrix) |
Creates a matrix that rotates around the x-axis.
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| RotationY(Single) |
Creates a matrix that rotates around the y-axis.
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| RotationY(Single, Matrix) |
Creates a matrix that rotates around the y-axis.
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| RotationYawPitchRoll(Single, Single, Single) |
Creates a rotation matrix with a specified yaw, pitch, and roll.
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| RotationYawPitchRoll(Single, Single, Single, Matrix) |
Creates a rotation matrix with a specified yaw, pitch, and roll.
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| RotationZ(Single) |
Creates a matrix that rotates around the z-axis.
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| RotationZ(Single, Matrix) |
Creates a matrix that rotates around the z-axis.
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| Scaling(Vector3) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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| Scaling(Vector3, Matrix) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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| Scaling(Single, Single, Single) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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| Scaling(Single, Single, Single, Matrix) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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| Subtract(Matrix, Matrix) |
Determines the difference between two matrices.
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| Subtract(Matrix, Matrix, Matrix) |
Determines the difference between two matrices.
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| ToArray | ||
| ToString |
Converts the value of the object to its equivalent string representation.
(Overrides ValueTypeToString.) | |
| Transformation(Vector3, Quaternion, Vector3, Vector3, Quaternion, Vector3) |
Creates a transformation matrix.
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| Transformation(Vector3, Quaternion, Vector3, Vector3, Quaternion, Vector3, Matrix) |
Creates a transformation matrix.
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| Transformation2D(Vector2, Single, Vector2, Vector2, Single, Vector2) |
Creates a 2D transformation matrix.
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| Transformation2D(Vector2, Single, Vector2, Vector2, Single, Vector2, Matrix) |
Creates a 2D transformation matrix.
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| Translation(Vector3) |
Creates a translation matrix using the specified offsets.
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| Translation(Vector3, Matrix) |
Creates a translation matrix using the specified offsets.
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| Translation(Single, Single, Single) |
Creates a translation matrix using the specified offsets.
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| Translation(Single, Single, Single, Matrix) |
Creates a translation matrix using the specified offsets.
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| Transpose(Matrix) |
Calculates the transpose of the specified matrix.
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| Transpose(Matrix, Matrix) |
Calculates the transpose of the specified matrix.
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See Also