[This is preliminary documentation and is subject to change.]
Defines a 4x4 matrix.
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax
The Matrix type exposes the following members.
Properties
Name | Description | |
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Columns | ||
Identity |
Gets a Matrix that represents an identity matrix.
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IsIdentity |
Gets a value indicating whether this instance is an identity matrix.
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Item | ||
Rows |
Methods
Name | Description | |
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Add(Matrix, Matrix) |
Determines the sum of two matrices.
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Add(Matrix, Matrix, Matrix) |
Determines the sum of two matrices.
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AffineTransformation(Single, Vector3, Quaternion, Vector3) |
Creates a 3D affine transformation matrix.
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AffineTransformation(Single, Vector3, Quaternion, Vector3, Matrix) |
Creates a 3D affine transformation matrix.
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AffineTransformation2D(Single, Vector2, Single, Vector2) |
Creates a 2D affine transformation matrix.
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AffineTransformation2D(Single, Vector2, Single, Vector2, Matrix) |
Creates a 2D affine transformation matrix.
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Billboard(Vector3, Vector3, Vector3, Vector3) |
Creates a spherical billboard that rotates around a specified object position.
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Billboard(Vector3, Vector3, Vector3, Vector3, Matrix) |
Creates a spherical billboard that rotates around a specified object position.
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Decompose |
Decomposes the matrix into its scalar, rotational, and translational elements.
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Determinant |
Calculates the determinant of the matrix.
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Divide(Matrix, Matrix) |
Determines the quotient of two matrices.
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Divide(Matrix, Single) |
Scales a matrix by the given value.
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Divide(Matrix, Matrix, Matrix) |
Determines the quotient of two matrices.
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Divide(Matrix, Single, Matrix) |
Scales a matrix by the given value.
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Equals(Object) |
Returns a value that indicates whether the current instance is equal to a specified object.
(Overrides ValueTypeEquals(Object).) | |
Equals(Matrix) |
Returns a value that indicates whether the current instance is equal to the specified object.
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Equals(Matrix, Matrix) |
Determines whether the specified object instances are considered equal.
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GetHashCode |
Returns the hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
Invert |
Inverts the matrix.
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Invert(Matrix) |
Calculates the inverse of the specified matrix.
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Invert(Matrix, Matrix) |
Calculates the inverse of the specified matrix.
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Lerp(Matrix, Matrix, Single) |
Performs a linear interpolation between two matricies.
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Lerp(Matrix, Matrix, Single, Matrix) |
Performs a linear interpolation between two matricies.
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LookAtLH(Vector3, Vector3, Vector3) |
Creates a left-handed, look-at matrix.
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LookAtLH(Vector3, Vector3, Vector3, Matrix) |
Creates a left-handed, look-at matrix.
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LookAtRH(Vector3, Vector3, Vector3) |
Creates a right-handed, look-at matrix.
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LookAtRH(Vector3, Vector3, Vector3, Matrix) |
Creates a right-handed, look-at matrix.
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Multiply(Matrix, Matrix) |
Determines the product of two matrices.
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Multiply(Matrix, Single) |
Scales a matrix by the given value.
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Multiply(Matrix, Matrix, Matrix) |
Determines the product of two matrices.
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Multiply(Matrix, Single, Matrix) |
Scales a matrix by the given value.
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Multiply(Matrix, Matrix, Matrix) |
Determines the products of of an array of matrices by a single matrix.
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Multiply(Matrix, Matrix, Matrix) |
Determines the products of two arrays of matrices.
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Multiply(Matrix*, Matrix*, Matrix*, Int32) |
Determines the products of two arrays of matrices.
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Multiply(Matrix, Matrix, Matrix, Int32, Int32) |
Determines the products of of an array of matrices by a single matrix.
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Multiply(Matrix, Matrix, Matrix, Int32, Int32) |
Determines the products of two arrays of matrices.
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Negate(Matrix) |
Negates a matrix.
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Negate(Matrix, Matrix) |
Negates a matrix.
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OrthoLH(Single, Single, Single, Single) |
Creates a left-handed, orthographic projection matrix.
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OrthoLH(Single, Single, Single, Single, Matrix) |
Creates a left-handed, orthographic projection matrix.
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OrthoOffCenterLH(Single, Single, Single, Single, Single, Single) |
Creates a left-handed, customized orthographic projection matrix.
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OrthoOffCenterLH(Single, Single, Single, Single, Single, Single, Matrix) |
Creates a left-handed, customized orthographic projection matrix.
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OrthoOffCenterRH(Single, Single, Single, Single, Single, Single) |
Creates a right-handed, customized orthographic projection matrix.
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OrthoOffCenterRH(Single, Single, Single, Single, Single, Single, Matrix) |
Creates a right-handed, customized orthographic projection matrix.
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OrthoRH(Single, Single, Single, Single) |
Creates a right-handed, orthographic projection matrix.
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OrthoRH(Single, Single, Single, Single, Matrix) |
Creates a right-handed, orthographic projection matrix.
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PerspectiveFovLH(Single, Single, Single, Single) |
Creates a left-handed, perspective projection matrix based on a field of view.
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PerspectiveFovLH(Single, Single, Single, Single, Matrix) |
Creates a left-handed, perspective projection matrix based on a field of view.
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PerspectiveFovRH(Single, Single, Single, Single) |
Creates a right-handed, perspective projection matrix based on a field of view.
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PerspectiveFovRH(Single, Single, Single, Single, Matrix) |
Creates a right-handed, perspective projection matrix based on a field of view.
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PerspectiveLH(Single, Single, Single, Single) |
Creates a left-handed, perspective projection matrix.
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PerspectiveLH(Single, Single, Single, Single, Matrix) |
Creates a left-handed, perspective projection matrix.
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PerspectiveOffCenterLH(Single, Single, Single, Single, Single, Single) |
Creates a left-handed, customized perspective projection matrix.
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PerspectiveOffCenterLH(Single, Single, Single, Single, Single, Single, Matrix) |
Creates a left-handed, customized perspective projection matrix.
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PerspectiveOffCenterRH(Single, Single, Single, Single, Single, Single) |
Creates a right-handed, customized perspective projection matrix.
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PerspectiveOffCenterRH(Single, Single, Single, Single, Single, Single, Matrix) |
Creates a right-handed, customized perspective projection matrix.
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PerspectiveRH(Single, Single, Single, Single) |
Creates a right-handed, perspective projection matrix.
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PerspectiveRH(Single, Single, Single, Single, Matrix) |
Creates a right-handed, perspective projection matrix.
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RotationAxis(Vector3, Single) |
Creates a matrix that rotates around an arbitary axis.
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RotationAxis(Vector3, Single, Matrix) |
Creates a matrix that rotates around an arbitary axis.
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RotationQuaternion(Quaternion) |
Creates a rotation matrix from a quaternion.
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RotationQuaternion(Quaternion, Matrix) |
Creates a rotation matrix from a quaternion.
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RotationX(Single) |
Creates a matrix that rotates around the x-axis.
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RotationX(Single, Matrix) |
Creates a matrix that rotates around the x-axis.
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RotationY(Single) |
Creates a matrix that rotates around the y-axis.
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RotationY(Single, Matrix) |
Creates a matrix that rotates around the y-axis.
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RotationYawPitchRoll(Single, Single, Single) |
Creates a rotation matrix with a specified yaw, pitch, and roll.
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RotationYawPitchRoll(Single, Single, Single, Matrix) |
Creates a rotation matrix with a specified yaw, pitch, and roll.
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RotationZ(Single) |
Creates a matrix that rotates around the z-axis.
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RotationZ(Single, Matrix) |
Creates a matrix that rotates around the z-axis.
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Scaling(Vector3) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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Scaling(Vector3, Matrix) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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Scaling(Single, Single, Single) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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Scaling(Single, Single, Single, Matrix) |
Creates a matrix that scales along the x-axis, y-axis, and y-axis.
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Subtract(Matrix, Matrix) |
Determines the difference between two matrices.
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Subtract(Matrix, Matrix, Matrix) |
Determines the difference between two matrices.
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ToArray | ||
ToString |
Converts the value of the object to its equivalent string representation.
(Overrides ValueTypeToString.) | |
Transformation(Vector3, Quaternion, Vector3, Vector3, Quaternion, Vector3) |
Creates a transformation matrix.
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Transformation(Vector3, Quaternion, Vector3, Vector3, Quaternion, Vector3, Matrix) |
Creates a transformation matrix.
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Transformation2D(Vector2, Single, Vector2, Vector2, Single, Vector2) |
Creates a 2D transformation matrix.
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Transformation2D(Vector2, Single, Vector2, Vector2, Single, Vector2, Matrix) |
Creates a 2D transformation matrix.
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Translation(Vector3) |
Creates a translation matrix using the specified offsets.
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Translation(Vector3, Matrix) |
Creates a translation matrix using the specified offsets.
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Translation(Single, Single, Single) |
Creates a translation matrix using the specified offsets.
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Translation(Single, Single, Single, Matrix) |
Creates a translation matrix using the specified offsets.
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Transpose(Matrix) |
Calculates the transpose of the specified matrix.
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Transpose(Matrix, Matrix) |
Calculates the transpose of the specified matrix.
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Operators
Name | Description | |
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Addition |
Adds two matricies.
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Division(Matrix, Matrix) |
Divides two matricies.
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Division(Matrix, Single) |
Scales a matrix by a given value.
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Equality |
Tests for equality between two objects.
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Inequality |
Tests for inequality between two objects.
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Multiply(Single, Matrix) |
Scales a matrix by a given value.
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Multiply(Matrix, Matrix) |
Multiplies two matricies.
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Multiply(Matrix, Single) |
Scales a matrix by a given value.
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Subtraction |
Subtracts two matricies.
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UnaryNegation |
Negates a matrix.
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Fields
Name | Description | |
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M11 |
Gets or sets the element of the matrix that exists in the first row and first column.
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M12 |
Gets or sets the element of the matrix that exists in the first row and second column.
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M13 |
Gets or sets the element of the matrix that exists in the first row and third column.
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M14 |
Gets or sets the element of the matrix that exists in the first row and fourth column.
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M21 |
Gets or sets the element of the matrix that exists in the second row and first column.
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M22 |
Gets or sets the element of the matrix that exists in the second row and second column.
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M23 |
Gets or sets the element of the matrix that exists in the second row and third column.
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M24 |
Gets or sets the element of the matrix that exists in the second row and fourth column.
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M31 |
Gets or sets the element of the matrix that exists in the third row and first column.
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M32 |
Gets or sets the element of the matrix that exists in the third row and second column.
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M33 |
Gets or sets the element of the matrix that exists in the third row and third column.
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M34 |
Gets or sets the element of the matrix that exists in the third row and fourth column.
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M41 |
Gets or sets the element of the matrix that exists in the fourth row and first column.
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M42 |
Gets or sets the element of the matrix that exists in the fourth row and second column.
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M43 |
Gets or sets the element of the matrix that exists in the fourth row and third column.
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M44 |
Gets or sets the element of the matrix that exists in the fourth row and fourth column.
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See Also