[This is preliminary documentation and is subject to change.]
The Fire type exposes the following members.
Methods
Name | Description | |
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Delete | Deletes this instance. Any call to a non-existent instance is invalid and will cause an exception. | |
DistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
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DistanceTo(Vector3) |
Gets the distance from this instance to the specified position.
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DistanceTo2D(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
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DistanceTo2D(Vector3) |
Gets the distance from this instance to the specified position.
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IsValid |
Determines whether this instance still represents an existing fire within the game world. Calls to an invalid instance is illegal and will result in an exception.
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TravelDistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance, if using the road system.
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TravelDistanceTo(Vector3) |
Gets the distance from this instance to the specified position, if using the road system.
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See Also