[This is preliminary documentation and is subject to change.]
Represents a fire.
Inheritance Hierarchy
RageFire
Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax
The Fire type exposes the following members.
Properties
Name | Description | |
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![]() | DesiredBurnDuration |
Gets or sets the desired burn duration.
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![]() | ElapsedBurnDuration |
Gets or sets how long this fire has been burning for.
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![]() | Offset | Gets or sets the position of this instance. If ParentEntity is null, this property has the same value as Position; the position is in world space; otherwise it is relative to the parent entity. |
![]() | OwningEntity | Gets or sets the entity this fire belongs to. Damage inflicted by fires is attributed to the owner. |
![]() | ParentEntity |
Gets the entity this fire is attached to.
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![]() | Position |
Gets or sets the position of this instance.
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![]() | SpreadRadius |
Gets or sets how far the fire spreads.
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Methods
Name | Description | |
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![]() | Delete | Deletes this instance. Any call to a non-existent instance is invalid and will cause an exception. |
![]() | DistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
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![]() | DistanceTo(Vector3) |
Gets the distance from this instance to the specified position.
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![]() | DistanceTo2D(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
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![]() | DistanceTo2D(Vector3) |
Gets the distance from this instance to the specified position.
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![]() | IsValid |
Determines whether this instance still represents an existing fire within the game world. Calls to an invalid instance is illegal and will result in an exception.
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![]() | TravelDistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance, if using the road system.
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![]() | TravelDistanceTo(Vector3) |
Gets the distance from this instance to the specified position, if using the road system.
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Operators
Name | Description | |
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![]() ![]() | (Fire to Boolean) |
See Also