[This is preliminary documentation and is subject to change.]
The Blip type exposes the following members.
Methods
| Name | Description | |
|---|---|---|
| Delete | Deletes this instance. Any call to a non-existent instance is invalid and will cause an exception.  | |
| DisableRoute | 
Disables the current route to this Blip.
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| DistanceTo(ISpatial) | 
Gets the distance from this instance to the specified ISpatial instance.
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| DistanceTo(Vector3) | 
Gets the distance from this instance to the specified position.
  | |
| DistanceTo2D(ISpatial) | 
Gets the distance from this instance to the specified ISpatial instance.
  | |
| DistanceTo2D(Vector3) | 
Gets the distance from this instance to the specified position.
  | |
| EnableRoute | 
Enables a route to this Blip with the specified color.
  | |
| Equals(Blip) | 
Indicates whether this instance equals the specified Blip instance.
  | |
| Equals(IHandleable) | 
Indicates whether this instance equals the specified IHandleable instance.
  | |
| Flash | 
Makes Blip blip flash at the specified interval for the specified duration.
  | |
| IsValid | 
Determines whether this instance still represents an existing entity within the game world. Calls to an invalid instance is illegal and will result in an exception.
  | |
| RemoveNumberLabel | 
Removes the number label from this blip.
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| StopFlashing | 
Stops the flashing of this Blip.
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| TravelDistanceTo(ISpatial) | 
Gets the distance from this instance to the specified ISpatial instance, if using the road system.
  | |
| TravelDistanceTo(Vector3) | 
Gets the distance from this instance to the specified position, if using the road system.
  | 
See Also