[This is preliminary documentation and is subject to change.]
The Blip type exposes the following members.
Methods
Name | Description | |
---|---|---|
![]() | Delete | Deletes this instance. Any call to a non-existent instance is invalid and will cause an exception. |
![]() | DisableRoute |
Disables the current route to this Blip.
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![]() | DistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
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![]() | DistanceTo(Vector3) |
Gets the distance from this instance to the specified position.
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![]() | DistanceTo2D(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
|
![]() | DistanceTo2D(Vector3) |
Gets the distance from this instance to the specified position.
|
![]() | EnableRoute |
Enables a route to this Blip with the specified color.
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![]() | Equals(Blip) |
Indicates whether this instance equals the specified Blip instance.
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![]() | Equals(IHandleable) |
Indicates whether this instance equals the specified IHandleable instance.
|
![]() | Flash |
Makes Blip blip flash at the specified interval for the specified duration.
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![]() | IsValid |
Determines whether this instance still represents an existing entity within the game world. Calls to an invalid instance is illegal and will result in an exception.
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![]() | RemoveNumberLabel |
Removes the number label from this blip.
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![]() | StopFlashing |
Stops the flashing of this Blip.
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![]() | TravelDistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance, if using the road system.
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![]() | TravelDistanceTo(Vector3) |
Gets the distance from this instance to the specified position, if using the road system.
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See Also