[This is preliminary documentation and is subject to change.]
The Blip type exposes the following members.
Methods
Name | Description | |
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Delete | Deletes this instance. Any call to a non-existent instance is invalid and will cause an exception. | |
DisableRoute |
Disables the current route to this Blip.
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DistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
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DistanceTo(Vector3) |
Gets the distance from this instance to the specified position.
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DistanceTo2D(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
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DistanceTo2D(Vector3) |
Gets the distance from this instance to the specified position.
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EnableRoute |
Enables a route to this Blip with the specified color.
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Equals(Blip) |
Indicates whether this instance equals the specified Blip instance.
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Equals(IHandleable) |
Indicates whether this instance equals the specified IHandleable instance.
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Flash |
Makes Blip blip flash at the specified interval for the specified duration.
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IsValid |
Determines whether this instance still represents an existing entity within the game world. Calls to an invalid instance is illegal and will result in an exception.
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RemoveNumberLabel |
Removes the number label from this blip.
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StopFlashing |
Stops the flashing of this Blip.
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TravelDistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance, if using the road system.
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TravelDistanceTo(Vector3) |
Gets the distance from this instance to the specified position, if using the road system.
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See Also