[This is preliminary documentation and is subject to change.]
Version v0.44.986.9189 was released on UNKNOWN UTC.
Fixed a bug introduced in v0.43, preventing blips from being deleted.
Fixed .NET exception not being shown in the crash dialog.
Added XML comments to VehicleManeuver and its values.
Fixed AppDomainUnloadedException exception when a plugin unloaded immediately after loading without yielding at least once.
Game::SetClipboardText() will now clear the clipboard if the text is null or empty, instead of throwing an exception.
Fixed Entity::Velocity not throwing an exception if the entity is invalid.
Renamed VehicleManeuver::ReverseStraight to VehicleManeuver::ReverseStraight75.
Renamed VehicleManeuver::GoForwardStraight to VehicleManeuver::GoForwardStraightHalfAcceleration.
Changed plugin unload procedure. RPH will now execute an exit point in plugins to allow them to clean up. Console commands 'UnloadAllPlugins' and 'UnloadPlugin' have been changed to reflect this. Added new console commands 'TerminateAllPlugins' and 'TerminatePlugin' for the old behaviour of the old commands.
Added PluginAttribute::ExitPoint. See the documentation for this property for the syntax of the exit point.
Added native name GET_FAKE_WANTED_LEVEL.
Added native name GET_LANDING_GEAR_STATE.
Added native name OPEN_BOMB_BAY_DOORS.
Added native name CLOSE_BOMB_BAY_DOORS.
Added native name GET_IS_LEFT_VEHICLE_HEADLIGHT_DAMAGED.
Added native name GET_IS_RIGHT_VEHICLE_HEADLIGHT_DAMAGED.
Added native name GET_IS_VEHICLE_ENGINE_RUNNING.