[This is preliminary documentation and is subject to change.]
Version v0.30.834.6130 was released on UNKNOWN UTC.
Fixed velocity limit still being imposed on characters and objects.
Plugin load messages are no longer displayed in developer mode.
Detailed plugin crash messages will now be displayed in developer mode.
Added Graphics::DrawTexture() overloads for position offsetting and rotation.
Added support for TrackBar to GwenForm.
Fixed a plugin being reloaded multiple times when multiple fibers threw an exception at the same time.
Fixed severe flickering in the graphics rendering, even when using Game.RawFrameRender.
Fixed Camera::GetOffsetPosition().
Added Model::Models.
Added Model::VehicleModels.
Added Model::PedModels.
Added Model::ObjectModels.
Added Model::GetDimensions().
Added TraceFlags::IntersectVehicles.
Added TraceFlags::IntersectPedsSimpleCollision.
Added TraceFlags::IntersectPeds.
Added TraceFlags::IntersectObjects.
Added TraceFlags::IntersectFoliage.
Added HitResult::HitNormal.
Added Entity::GetPositionOffset().
Added getter for Game::TimeScale.
Fixed InvalidHandleableException instances thrown by RPH, showing the entity type as this->GetType()->FullName, instead of the actual value of the property.
Added Vehicle::GetDoors().
Fixed Vehicle::CreateRandomDriver() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::RepairComponents() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::AreAllComponentsBroken() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::AreAnyComponentsBroken() not throwing an exception if the vehicle is invalid.
Fixed Vehicle::AreAnyComponentsBroken() not throwing an exception if the vehicle is invalid.
Added VehicleDoor::IsValid().