[This is preliminary documentation and is subject to change.]
How loose the upperBody of the character is made by a newBullet if staggerFall is running (and not falling). Note atm the neck ramp values are ignored in staggerFall.
Namespace: Rage.Euphoria
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax
[EuphoriaParameterAttribute("looseness4Stagger", Type = typeof(float), DefaultValue = 0f, MinimumValue = 0f, MaximumValue = 1f)] public float Looseness4Stagger { get; set; }
Property Value
Type: Single[Missing <value> documentation for "P:Rage.Euphoria.EuphoriaMessageShot.Looseness4Stagger"]
See Also