[This is preliminary documentation and is subject to change.]
Overload List
Name | Description | |
---|---|---|
WaitUntil(FuncBoolean) |
Yields the executing fiber until the specified condition is met. The condition is not checked while the game is paused.
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WaitUntil(FuncBoolean, Int32) |
Yields the executing fiber until the specified condition is met. The condition is not checked while the game is paused.
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See Also