[This is preliminary documentation and is subject to change.]
Version v0.31.837.6199 was released on UNKNOWN UTC.
Fixed an issue, that prevented 0.30 from running on retail copies.
Re-implemented Game::DisplayHelp() without natives, increasing character limit from 99 to 599.
Fixed Game::DisplayHelp() overload ignoring duration parameter.
World::TraceLine() and World::TraceExtent() now take an array of entities to ignore instead of a single entity.
Fixed Entity::Position placing entities on the ground instead of the actual position. Use new Entity::SetPositionWithSnap() for the old effect of Entity::Position.
Fixed a bug in Entity::FrontPosition.
Fixed a bug in Entity::RearPosition.
Fixed a bug in Entity::LeftPosition.
Fixed a bug in Entity::RightPosition.
Fixed a bug in Entity::AbovePosition.
Fixed a bug in Entity::BelowPosition.
Added VehicleDoor::Vehicle.
Added VehicleDoor::Index.
Added native name SPECIAL_ABILITY_CHARGE_NORMALIZED.
Added native name SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP.
Added native name SET_VEHICLE_CEILING_HEIGHT.
Added native name ENABLE_CLOWN_BLOOD_VFX.
Added native name ENABLE_ALIEN_BLOOD_VFX.