Version 0.30.834.6130 ALPHARAGE Plugin Hook Documentation

[This is preliminary documentation and is subject to change.]

Version v0.30.834.6130 was released on UNKNOWN UTC.

Changes in This Release

  • Fixed velocity limit still being imposed on characters and objects.

  • Plugin load messages are no longer displayed in developer mode.

  • Detailed plugin crash messages will now be displayed in developer mode.

  • Added Graphics::DrawTexture() overloads for position offsetting and rotation.

  • Added support for TrackBar to GwenForm.

  • Fixed a plugin being reloaded multiple times when multiple fibers threw an exception at the same time.

  • Fixed severe flickering in the graphics rendering, even when using Game.RawFrameRender.

  • Fixed Camera::GetOffsetPosition().

  • Added Model::Models.

  • Added Model::VehicleModels.

  • Added Model::PedModels.

  • Added Model::ObjectModels.

  • Added Model::GetDimensions().

  • Added TraceFlags::IntersectVehicles.

  • Added TraceFlags::IntersectPedsSimpleCollision.

  • Added TraceFlags::IntersectPeds.

  • Added TraceFlags::IntersectObjects.

  • Added TraceFlags::IntersectFoliage.

  • Added HitResult::HitNormal.

  • Added Entity::GetPositionOffset().

  • Added getter for Game::TimeScale.

  • Fixed InvalidHandleableException instances thrown by RPH, showing the entity type as this->GetType()->FullName, instead of the actual value of the property.

  • Added Vehicle::GetDoors().

  • Fixed Vehicle::CreateRandomDriver() not throwing an exception if the vehicle is invalid.

  • Fixed Vehicle::RepairComponents() not throwing an exception if the vehicle is invalid.

  • Fixed Vehicle::AreAllComponentsBroken() not throwing an exception if the vehicle is invalid.

  • Fixed Vehicle::AreAnyComponentsBroken() not throwing an exception if the vehicle is invalid.

  • Fixed Vehicle::AreAnyComponentsBroken() not throwing an exception if the vehicle is invalid.

  • Added VehicleDoor::IsValid().

See Also

Other Resources