[This is preliminary documentation and is subject to change.]
Represents a game asset. Game assets are blueprints that describe an object. For example, a weapon asset specifies what model a weapon will use, how fast it shoots, how many bullets it has, etc.
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Thetype exposes the following members.
Gets or sets a value indicating whether this asset has been loaded.
Unloads this asset from memory.
Starts loading this asset into memory.
Starts loading this asset into memory and waits for it to finish loading.