[This is preliminary documentation and is subject to change.]
The Game type exposes the following members.
Properties
| Name | Description | |
|---|---|---|
| AlwaysReceiveKeyEvents |
Gets or sets a value indicating whether this plugin will still receive key events even if input focus is set to an active form.
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| BuildNumber |
Gets the build number of the game.
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| Console |
Gets the console.
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| DisableAutomaticRespawn |
Gets or sets a value indicating whether automatic respawns are disabled, allowing plugins to implement custom respawn systems.
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| FadeScreenOutOnDeath |
Gets or sets a value indicating whether the game will fade out the screen when the player dies.
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| FrameCount |
Gets the total number of frames that's been rendered this session.
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| FrameRate |
Gets the current frame rate.
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| FrameTime |
Gets the time it currently takes to render a frame, in milliseconds.
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| GameTime |
Gets the game time in milliseconds. Unlike TickCount this value is scaled based on the game time dilation.
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| IsAltKeyDownRightNow |
Gets a value indicating whether either alt key is down.
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| IsControlKeyDownRightNow |
Gets a value indicating whether either control key is down.
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| IsControllerConnected |
Gets a value indicating whether a gamepad is connected.
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| IsFullMapRevealForced |
Sets a value indicating whether the entire map is currently forced to be revealed.
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| IsLoading |
Gets a value indicating whether the game is currently displaying the loading screen.
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| IsMissionActive |
Gets or sets a value indicating whether a mission is currently active.
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| IsPaused | Gets or sets whether the game is paused. The game cannot be paused in certain cases, eg. when the console is open. | |
| IsScreenFadedIn |
Gets a value indicating whether the screen is currently faded in.
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| IsScreenFadedOut |
Gets a value indicating whether the screen is currently faded out.
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| IsScreenFadingIn |
Gets a value indicating whether the screen is currently fading in.
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| IsScreenFadingOut |
Gets a value indicating whether the screen is currently fading out.
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| IsShiftKeyDownRightNow |
Gets a value indicating whether either shift key is down.
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| LocalPlayer |
Gets the local Player instance.
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| MaxWantedLevel |
Gets or sets the maximum wanted level.
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| ProductVersion |
Gets the product version of the game.
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| Resolution | Gets the current game resolution.
This is the resolution of the game window, not the actual screen resolution. | |
| ShowPoliceBlipsOnRadar |
Sets a value indicating whether blips representing police units should be shown on the radar when the local player is wanted.
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| TickCount | ||
| TimeScale |
Gets or sets the time scale multiplier.
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See Also