[This is preliminary documentation and is subject to change.]
The Fire type exposes the following members.
Methods
| Name | Description | |
|---|---|---|
| Delete | Deletes this instance. Any call to a non-existent instance is invalid and will cause an exception. | |
| DistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
| |
| DistanceTo(Vector3) |
Gets the distance from this instance to the specified position.
| |
| DistanceTo2D(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance.
| |
| DistanceTo2D(Vector3) |
Gets the distance from this instance to the specified position.
| |
| IsValid |
Determines whether this instance still represents an existing fire within the game world. Calls to an invalid instance is illegal and will result in an exception.
| |
| TravelDistanceTo(ISpatial) |
Gets the distance from this instance to the specified ISpatial instance, if using the road system.
| |
| TravelDistanceTo(Vector3) |
Gets the distance from this instance to the specified position, if using the road system.
|
See Also