TaskInvokerGoToWhileAiming Method (Vector3, Vector3, Single, Single, Boolean, FiringPattern)

RAGE Plugin Hook Documentation

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:Rage.TaskInvoker.GoToWhileAiming(Rage.Vector3,Rage.Vector3,System.Single,System.Single,System.Boolean,Rage.FiringPattern)"]

Namespace:  Rage
Assembly:  RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.56.1131.11510)
Syntax

public Task GoToWhileAiming(
	Vector3 position,
	Vector3 positionToAimAt,
	float distanceThreshold,
	float speed,
	bool fireWeapon,
	FiringPattern firingPattern
)

Parameters

position
Type: RageVector3

[Missing <param name="position"/> documentation for "M:Rage.TaskInvoker.GoToWhileAiming(Rage.Vector3,Rage.Vector3,System.Single,System.Single,System.Boolean,Rage.FiringPattern)"]

positionToAimAt
Type: RageVector3

[Missing <param name="positionToAimAt"/> documentation for "M:Rage.TaskInvoker.GoToWhileAiming(Rage.Vector3,Rage.Vector3,System.Single,System.Single,System.Boolean,Rage.FiringPattern)"]

distanceThreshold
Type: SystemSingle

[Missing <param name="distanceThreshold"/> documentation for "M:Rage.TaskInvoker.GoToWhileAiming(Rage.Vector3,Rage.Vector3,System.Single,System.Single,System.Boolean,Rage.FiringPattern)"]

speed
Type: SystemSingle

[Missing <param name="speed"/> documentation for "M:Rage.TaskInvoker.GoToWhileAiming(Rage.Vector3,Rage.Vector3,System.Single,System.Single,System.Boolean,Rage.FiringPattern)"]

fireWeapon
Type: SystemBoolean

[Missing <param name="fireWeapon"/> documentation for "M:Rage.TaskInvoker.GoToWhileAiming(Rage.Vector3,Rage.Vector3,System.Single,System.Single,System.Boolean,Rage.FiringPattern)"]

firingPattern
Type: RageFiringPattern

[Missing <param name="firingPattern"/> documentation for "M:Rage.TaskInvoker.GoToWhileAiming(Rage.Vector3,Rage.Vector3,System.Single,System.Single,System.Boolean,Rage.FiringPattern)"]

Return Value

Type: Task

[Missing <returns> documentation for "M:Rage.TaskInvoker.GoToWhileAiming(Rage.Vector3,Rage.Vector3,System.Single,System.Single,System.Boolean,Rage.FiringPattern)"]

See Also

Reference