[This is preliminary documentation and is subject to change.]
The Game type exposes the following members.
Events
| Name | Description | |
|---|---|---|
|   | FrameRender | Called on each tick to gather render calls. 
This is not called on each frame, but rather each game tick, and draw calls get queued for the frame renderer. | 
|    | RawFrameRender | Called on each frame. Natives cannot be called in here, and any attempt to may crash the game. | 
See Also
