GameFrameRender EventRAGE Plugin Hook Documentation

[This is preliminary documentation and is subject to change.]

Called on each tick to gather render calls.

This is not called on each frame, but rather each game tick, and draw calls get queued for the frame renderer.
This allows natives to be called from here; however, you may see flickering in the rendering because of this.
To avoid this, you can use RawFrameRender which gets called on each frame, but won't allow native calls.

Namespace: Rage
Assembly: RagePluginHook (in RagePluginHook.dll) Version: 0.0.0.0 (0.47.1037.9935)
Syntax

public static event EventHandler<GraphicsEventArgs> FrameRender

Value

Type: SystemEventHandlerGraphicsEventArgs
See Also

Reference